Mac Mojave + opengl [英] Mac Mojave + opengl

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问题描述

Mac OS 10.14 Mojave刚刚发布,从6月开始,我们就知道OS中将弃用OpenGL.释义:"OpenGL应用程序将继续运行,但您应该切换到Metal." 但是,似乎没有任何文档表明您是否仍然可以使用OpenGL 编译,或者Apple是否阻止了该开发或忽略了适当的开发库.我目前正在开发基于OpenGL的图形程序,如果编译将不再起作用,则不能冒险进行更新.有人测试过吗?

还有其他人分享Esenthel的经历吗?

解决方案

我可以编译,但是在更新到最新的Mojave和Xcode之后,我的OpenGL应用程序根本无法正常工作.

在一种情况下,我在系统GL通话期间挂机,而在另一种情况下,则只是黑屏. 输出中的一些错误与此处相同: https: //stackoverflow.com/questions/52507950/unable-to-load-info-plist-error-xcode-10-under-macos-10-14-mojave# =

我建议您不要更新.

我认为Xcode 10 OpenGL库中有一些问题.

看来以后的Mac OS和Xcode更新已解决了问题.

Mac OS 10.14 Mojave was just released, and since June, we've known that OpenGL was to be deprecated in the OS. "OpenGL applications will continue to run, but you should switch to Metal," to paraphrase. However, there doesn't seem to be any documentation indicating whether you can still compile with OpenGL or if Apple prevents that or omits the proper development libraries. I am currently developing an OpenGL-based graphics program and cannot risk updating if compilation will no longer work. Has anyone tested this?

EDIT: Does anyone else share Esenthel's experience?

解决方案

I can compile, however after updating to latest Mojave and Xcode, my OpenGL applications simply don't work.

In one case I get a hang during a system GL call, in another case just a black screen. And some errors in the output same as here: https://stackoverflow.com/questions/52507950/unable-to-load-info-plist-error-xcode-10-under-macos-10-14-mojave#=

I recommend that you don't update.

I think there's something broken in Xcode 10 OpenGL libraries.

Edit: It appears that later Mac OS and Xcode updates have fixed the problems.

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