如何在THREE.js中找到两个向量之间的旋转矩阵 [英] How to find rotation matrix between two vectors in THREE.js
问题描述
我正在寻找在THREE.js中两个定义的向量之间找到旋转矩阵的方法.
I'm looking for the way to find rotation matrix between two defined vectors in THREE.js.
例如
v1 = new THREE.Vector3(1, 1, 1)
v2 = new THREE.Vector3(1, 1, -1)
下一步,我需要这个旋转矩阵来旋转整个对象.
I need this rotation matrix to rotate whole object in next step.
推荐答案
您可以从两个单位长度矢量v1
和v2
定义旋转,如下所示:
You can define a rotation from two unit-length vectors v1
and v2
like so:
var quaternion = new THREE.Quaternion(); // create one and reuse it
quaternion.setFromUnitVectors( v1, v2 );
在这种情况下,您需要先对向量进行归一化.
In your case, you need to normalize your vectors first.
然后您可以使用以下模式将该旋转应用于对象:
You can then apply that rotation to an object using the following pattern:
var matrix = new THREE.Matrix4(); // create one and reuse it
matrix.makeRotationFromQuaternion( quaternion );
object.applyMatrix( matrix );
或者,如果不需要矩阵,则可以直接应用四元数:
Alternatively, if you do not require the matrix, you can just apply the quaternion directly:
object.applyQuaternion( quaternion );
three.js r.86
three.js r.86
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