方向向量旋转矩阵 [英] Direction Vector To Rotation Matrix
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问题描述
如何创建旋转矩阵从方向(单位矢量)
我的矩阵是3×3,列为主,而右手
我知道'列1'是正确的,列2是和栏3是向前迈进
但我不能老是这样做。
// 3×3,右手
结构Mat3x3
{
VEC3列1;
VEC3列2;
VEC3栏3; 无效makeRotationDir(常量VEC3&放方向)
{
//:((
}
}
解决方案
感谢所有。
解决了。
结构Mat3x3
{
VEC3列1;
VEC3列2;
VEC3栏3; 无效makeRotationDir(常量VEC3&放大器;方向,常量VEC3&安培;最多= VEC3(0,1,0))
{
VEC3 x轴= VEC3 ::十字(上,方向);
xaxis.normalizeFast(); VEC3 Y轴= VEC3 ::十字(方向,X轴);
yaxis.normalizeFast(); column1.x = xaxis.x;
column1.y = yaxis.x;
column1.z = direction.x; column2.x = xaxis.y;
column2.y = yaxis.y;
column2.z = direction.y; column3.x = xaxis.z;
column3.y = yaxis.z;
column3.z = direction.z;
}
}
How To Create Rotation matrix From Direction (unit vector)
My Matrix Is 3x3, Column Major, And Right Hand
I Know 'column1' is right, 'column2' is up and 'column3' is forward
But I Can`t Do This.
//3x3, Right Hand
struct Mat3x3
{
Vec3 column1;
Vec3 column2;
Vec3 column3;
void makeRotationDir(const Vec3& direction)
{
//:((
}
}
解决方案
Thanks To All. Solved.
struct Mat3x3
{
Vec3 column1;
Vec3 column2;
Vec3 column3;
void makeRotationDir(const Vec3& direction, const Vec3& up = Vec3(0,1,0))
{
Vec3 xaxis = Vec3::Cross(up, direction);
xaxis.normalizeFast();
Vec3 yaxis = Vec3::Cross(direction, xaxis);
yaxis.normalizeFast();
column1.x = xaxis.x;
column1.y = yaxis.x;
column1.z = direction.x;
column2.x = xaxis.y;
column2.y = yaxis.y;
column2.z = direction.y;
column3.x = xaxis.z;
column3.y = yaxis.z;
column3.z = direction.z;
}
}
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