将OpenGL着色器转换为Metal(Swift)以在CIFilter中使用 [英] Convert OpenGL shader to Metal (Swift) to be used in CIFilter

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本文介绍了将OpenGL着色器转换为Metal(Swift)以在CIFilter中使用的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我对OpenGL/Metal还是很陌生,我想了解一些基本概念.
在我们的应用程序中,我们使用CIFilter过滤视频.我看过2017年的WWDC视频,解释了您可以将CIFilterMetal包装在一起并将其用作常规过滤器. 我试图了解如何将OpenGL视频效果转换为Metal,以便可以将其用作将来效果的参考点.

I'm quite new to OpenGL/Metal and I'm trying to understand some fundamental concepts.
Within our app, we are using CIFilter to filter videos. I saw a WWDC video from 2017 explaining that you can wrap CIFilter with Metal and use it as a regular filter.
I'm trying to understand how to convert this OpenGL video effect to Metal so I can use it as a reference point for future effects.

void mainImage(out vec4 fragColor, in vec2 fragCoord) {
float amount = sin(iTime) * 0.1;

// uv coords
vec2 uv = fragCoord / iResolution.xy;

amount *= 0.3;
float split = 1. - fract(iTime / 2.);
float scanOffset = 0.01;
vec2 uv1 = vec2(uv.x + amount, uv.y);
vec2 uv2 = vec2(uv.x, uv.y + amount);
if (uv.y > split) {
    uv.x += scanOffset;
    uv1.x += scanOffset;
    uv2.x += scanOffset;
}


float r = texture(iChannel0, uv1).r;
float g = texture(iChannel0, uv).g;
float b = texture(iChannel0, uv2).b;

fragColor = vec4(r, g, b, 1.);

}

哪个产生:

OpenGL代码转换为Metal之后,我正在使用CIFilter包装器将其与AVPlayerItem一起使用:

After converting the OpenGL code to Metal I'm using the CIFilter wrapper to use it with AVPlayerItem:

class MetalFilter: CIFilter {

required init?(coder aDecoder: NSCoder) {
    fatalError("init(coder:) has not been implemented")
}

private let kernel: CIKernel
var inputImage: CIImage?

override init() {
    let url = Bundle.main.url(forResource: "default", withExtension: "metallib")!
    let data = try! Data(contentsOf: url)
    kernel = try! CIKernel(functionName: "vhs", fromMetalLibraryData: data)
    super.init()
}


func outputImage() -> CIImage? {
    guard let inputImage = inputImage else {return nil}
    let sourceSize = inputImage.extent.size
    let outputImage = kernel.apply(extent: CGRect(x: 0, y: 0, width: sourceSize.width, height: sourceSize.height), roiCallback: { index, destRect in
        return destRect
    }, arguments: [inputImage, NSNumber(value: Float(1.0 / sourceSize.width)), NSNumber(value: Float(1.0 / sourceSize.height)), NSNumber(value: 60.0)])

    return outputImage
   }
}

任何帮助将不胜感激!

Any help will be highly appreciated!

推荐答案

我尝试了一下.这是内核代码:

I gave it a try. Here's the kernel code:

#include <metal_stdlib>
using namespace metal;
#include <CoreImage/CoreImage.h>

extern "C" { namespace coreimage {

    float4 vhs(sampler_h src, float time, float amount) {
        const float magnitude = sin(time) * 0.1 * amount;

        float2 greenCoord = src.coord(); // this is alreay in relative coords; no need to devide by image size

        const float split = 1.0 - fract(time / 2.0);
        const float scanOffset = 0.01;
        float2 redCoord = float2(greenCoord.x + magnitude, greenCoord.y);
        float2 blueCoord = float2(greenCoord.x, greenCoord.y + magnitude);
        if (greenCoord.y > split) {
            greenCoord.x += scanOffset;
            redCoord.x += scanOffset;
            blueCoord.x += scanOffset;
        }

        float r = src.sample(redCoord).r;
        float g = src.sample(greenCoord).g;
        float b = src.sample(blueCoord).b;

        return float4(r, g, b, 1.0);
    }

}}

以下是对过滤器中的outputImage的一些细微调整:

And here some slight adjustments to outputImage in your filter:

override var outputImage: CIImage? {
    guard let inputImage = self.inputImage else { return nil }

    // could be filter parameters
    let inputTime: NSNumber = 60
    let inputAmount: NSNumber = 0.3

    // You need to tell the kernel the region of interest of the input image,
    // i.e. what region of input pixels you need to read for a given output region.
    // Since you sample pixels to the right and below the center pixel, you need
    // to extend the ROI accordingly.
    let magnitude = CGFloat(sin(inputTime.floatValue) * 0.1 * inputAmount.floatValue)
    let inputExtent = inputImage.extent

    let roiCallback: CIKernelROICallback = { _, rect -> CGRect in
        return CGRect(x: rect.minX, y: rect.minY,
                      width: rect.width + (magnitude + 0.01) * inputExtent.width, // scanOffset
                      height: rect.height + magnitude * inputExtent.height)
    }

    return self.kernel.apply(extent: inputExtent,
                             roiCallback: roiCallback,
                             arguments: [inputImage, inputTime, inputAmount])
}

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