Constexpr技巧 [英] Constexpr tricks
本文介绍了Constexpr技巧的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我认为这是不可能的,但是我想在放弃之前询问您.
I think it's not possible but I'd like to ask you before give up about it.
我想要类似constexpr的增量.
I want something like a constexpr increment.
#include <iostream>
constexpr int inc() {
static int inc = 0;
return inc++;
}
class Foo {
static const int Type = inc();
};
class Foo2 {
static const int Type = inc();
};
int main() {
std::cout << "Foo1 " << Foo1::Type << st::endl;
std::cout << "Foo2 " << Foo2::Type << st::endl;
return 0;
}
我想将其称为不手动的某些类(为此我使用CRTP),以便为每个类赋予不同的类型,但是该类型必须为const. 无论如何,要在C ++中实现类似的目标? (C ++ 17 + TS)
I want to call it into some classes not manually (I use CRTP for that), to give a different type to each of them, but the type need to be const. There is anyway to achieve something like that in C++? (C++17 + TS)
推荐答案
因此,有 Filip Roseen 称为常量表达式计数器:
#include <iostream>
template<int N>
struct flag {
friend constexpr int adl_flag (flag<N>);
};
template<int N>
struct writer {
friend constexpr int adl_flag (flag<N>) {
return N;
}
static constexpr int value = N;
};
template<int N, int = adl_flag (flag<N> {})>
int constexpr reader (int, flag<N>) {
return N;
}
template<int N>
int constexpr reader (float, flag<N>, int R = reader (0, flag<N-1> {})) {
return R;
}
int constexpr reader (float, flag<0>) {
return 0;
}
template<int N = 1>
int constexpr next (int R = writer<reader (0, flag<32> {}) + N>::value) {
return R;
}
class Foo {
public:
static const int Type = next();
};
class Foo2 {
public:
static const int Type = next();
};
int main() {
std::cout << "Foo1 " << Foo::Type << std::endl;
std::cout << "Foo2 " << Foo2::Type << std::endl;
return 0;
}
谢谢大家:) 但是在我的主库中使用它太冒险了,该库将在每个项目中使用.
PS:如果有其他答案,我现在不会关闭.因为是的,这很丑.
PS: I won't close this right now if there is another answer. Because yes it's ugly.
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