MonoDevelop编译选项 [英] MonoDevelop compiling options
问题描述
今天我第一次在MonoDevelop中开发应用程序,我只需要知道如何为Mac(而不是Windows)编译我的项目.
I'm developing applications in MonoDevelop for the first time today, and I just need to know how to compile my projects for mac, NOT windows.
当我在项目上单击鼠标右键后单击编译"时,总是得到一个exe文件. (这在测试时确实可以按编程方式工作).这一切都很好,而且很好,但是作为Mac用户,我真的可以使用一种方法来编译到Mac .app文件.
When I click "Compile" after right clicking on my project, I always get an exe file. (Which, when tested, DOES work as programmed) That's all fine, and good, but being a mac user, I could really use a way to compile to Mac .app files.
推荐答案
创建.exe
文件很重要.请参见 Mono手册:
Creating .exe
files is the whole point. See the Mono manual:
这时,您必须在命令行中使用Mono,Mono其他端口上可用的通常命令集才可用.
At this point, you must use Mono from the command line, the usual set of commands that are available on other ports of Mono are available.
要构建应用程序,您可以使用"gmcs",然后运行即可使用mono.
To build applications you can use "gmcs", to run then you can use mono.
从终端外壳中,您可以尝试一下:
From a Terminal shell, you can try it out:
$ vi hello.cs
$ gcs hello.cs
$ mono hello.exe
Hello, World
$
$ vi hello.cs
$ gcs hello.cs
$ mono hello.exe
Hello, World
$
和
在终端上,MacOS X上的运行应用程序与linux系统非常相似:
Running applications on MacOS X is very similar to linux systems, from the terminal:
mono myprogram.exe
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