为什么我的python 3实现比我用C ++编写的实现快得多? [英] Why is my python 3 implementation much faster than the one I wrote in C++?

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问题描述

我知道C ++应该比Python 3快得多,因为它是一种编译语言,而不是解释语言.

I know that C++ should be much faster than Python 3 because it is a compiled language as opposed to an interpreted language.

我写了2 两个使用Monte Carlo Simulation 来计算 Pi 的程序,一个在Python 3中,另一个在C ++中.

I wrote 2 two programs that use the Monte Carlo Simulation to calculate Pi, one in Python 3 and the other in C++.

事实证明,Python比C ++快大约16倍.如下面的照片所示,重复值为( 10,000,000 ),Python花费8.5秒,而C ++花费137.4秒.

Python turned out to be approximately 16x faster than C++. As seen in the photos bellow, with a repetition value of (10,000,000), Python takes 8.5 seconds whilst C++ takes 137.4 seconds.

我是C ++的新手,但我找不到在线解释此行为的帖子.

I'm new to C++ but I can't find posts online that explains this behavior.

根据这篇文章,C ++通常应该比Python快10倍-100倍,显然情况并非如此.我.

According to this post C++ in general should be 10x - 100x faster than Python, which is clearly not the case with me.

请帮助我理解为什么Python在我看来比C ++快得多.

Please help me understand why Python is significantly faster than C++ in my case.

我的结果:

C ++中的蒙特卡罗模拟(Pi的估算)

Python 3中的Monte Carlo模拟(Pi的估算)

Python源代码:

from random import random
import time
import sys

class MonteCarloSimulator(object):

    def __init__(self, value):
        self.value = value

        if sys.platform == "win32":
            self.G = ''
            self.R = ''
            self.END = ''
        else:
            self.G = '\033[92m'
            self.R = '\033[1;31m'
            self.END = '\033[0m'

    def unit_circle(self, x, y):
        if (x ** 2 + y ** 2) <= 1:
            return True
        else:
            return False

    def simulate(self):
        print("\nProcessing calculations with a repetition value of " + self.R +
        str(self.value) + self.END + " times.")

        area_of_circle = 0
        area_of_square = 0

        start = time.clock()

        for i in range(1, self.value):
            x = random()
            y = random()

            if self.unit_circle(x, y):
                area_of_circle += 1
            area_of_square += 1

        pi = (area_of_circle * 4) / area_of_square

        runtime = time.clock() - start

        print("\tCalculated Pi = " + self.G + str(pi) + self.END +
        " ({0} seconds, {1} minutes)".format(round(runtime, 10),
        round(runtime / 60, 10)))

        print("Estimated Num of Pi is off by", abs(pi - 3.14159265359))

def main():
    values = [1000, 10000, 100000, 1000000, 10000000, 100000000,1000000000, 10000000000]
    for value in values: MonteCarloSimulator(value).simulate()
if __name__ == "__main__":
    try:
        main()
    except KeyboardInterrupt:
        print("\nQuitting...")
        sys.exit(1)

C ++源代码:

#include <iostream>                     // std library
#include <random>                       // random number generator
#include <ctime>                        // calculating runtime
#include <cmath>                        // absolute value function
#include "MonteCarloSimmulation.hpp"    // function prototypes

using namespace std;

const double g_PI {3.141592653589793238463};

int main()
{
    // repitition values
    long values[5] = {1000, 10000, 100000, 1000000, 10000000};//, 100000000, 1000000000, 10000000000};

    // runs the simulation with the different repetition values
    for (auto value : values)
        simulate(value);

    cout << "\nPress return to exit";
    cin.get();

    return 0;
}

/**
 * The actual simulation
 */
void simulate(unsigned long value)
{
    // start time for calculating runtime
    const clock_t startTime = clock();

    // area's variables
    unsigned long area_of_circle = 0;
    unsigned long area_of_square = 0;

    // print the repitiion value
    cout << "\nProcessing calculations with a repetition value of " << value <<
    " times." << endl;

    for (unsigned long i = 0; i != value; i++)
    {
        // gets random values from 0 to 1 for (x) and (y)
        float x = randomFloat();
        float y = randomFloat();

        // checks if (x, y) are in a unit circle, if so increment circle area
        if (unit_circle(x, y))
            area_of_circle++;
        area_of_square++;
    }

    // pi = area of circle * 4 / area of square
    double calculatedPi = static_cast<double>(area_of_circle * 4) / area_of_square;

    float endTime = static_cast<float>(clock() - startTime) / CLOCKS_PER_SEC;

    // prints the value of calculated pi
    cout << "\tCalculated Value of Pi: " << calculatedPi <<
    " (" << endTime << " seconds, " << endTime/60 << " minutes)" << endl;

    // difference between the calc value and pi
    cout << "Estimated Num of Pi is off by " << abs(calculatedPi - g_PI) << '\n';
}

/**
 * returns a random number from 0 to 1
 */
float randomFloat()
{
    random_device rd;
    default_random_engine generator(rd()); // rd() provides a random seed
    uniform_real_distribution<float> distribution(0,1);

    float x = distribution(generator);

    return x;
}

/**
 * checks if the two input parameters are inside a unit circle
 */
bool unit_circle(float x, float y)
{
    if ((x*x + y*y) <= 1)
        return true;
    else
        return false;
}

推荐答案

主要问题是您正在为C ++代码中的每个随机数重新生成一个随机数生成器.此外,您不会在启用优化(-O3)的情况下进行编译.

The main problem is that you're reseeding a random number generator for each random number in your C++ code. Additionally you're not compiling with optimizations enabled (-O3).

我将随机数生成器的初始化移到了randomFloat函数之外(同样,您可以在函数内部使用static变量):

I moved the initialization of the random number generator outside the randomFloat function (equally, you could use static variables inside the function):

random_device rd;
default_random_engine generator(rd()); // rd() provides a random seed
uniform_real_distribution<float> distribution(0,1);

float randomFloat() {
    float x = distribution(generator);
    return x;
}

并使用-O3进行编译,现在C ++比Python快得多

and compiled with -O3 and now C++ is considerably faster than Python

另一种可能是python和C ++代码使用了不同的随机数生成器. Python random模块( Melak47 指出的那样,您可以强制使用

Another possibility could be that python and C++ code use a different random number generator. Python random module (C code here) uses a MT19937 Mersenne Twister random number generator that is a fast PRNG optimized specifically for numerical problems such as Monte Carlo; the algorithm of default_random_engine in C++ is implementation-defined. As pointed out by Melak47, you can force the use of MT19937 PRNG in C++ with:

mt19937 generator(rd());

mt19937_64 generator(rd());


P.S.,Python超越C ++的表现并非闻所未闻; C ++算法重视通用性,而Python算法通常针对某些用例进行了优化.例如,请参见子字符串匹配.

这篇关于为什么我的python 3实现比我用C ++编写的实现快得多?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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