在Android应用程序提交针对不同规格 [英] Targeting Different Specs in Android App Submission

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问题描述

我们正在努力的iPhone游戏到Android的一个端口上。一个与此额外的障碍是所有不同的设备分辨率的Andr​​oid了。我们有我们的艺术团队返工艺术对每个目标的分辨率(我们只挑选了几个,现在有更多的版本。)

We're working on a port of an iPhone game to Android. One of the additional hurdles with this is all the different device resolutions Android has. We're having our art team rework the art for each target resolution (we're only picking a few for now with more later.)

我的问题是,我们才能(以及如何最好地做到这一点),在一个单一的标题提交每个分辨率的谷歌市场单独的包,这样,当有人购买它,他们得到一个特定的分辨率?

My question is, can we (and how best to do it) submit separate packages for each resolution to the Google Market under a single title so that when someone purchases it they get a specific resolution?

更新2011/7/21

虽然我们发布没有它,它刚刚宣布,谷歌Android市场现在正式支持一个单一的应用程序多个APK。

Although we released without it, it was just announced that the Google Android Market now officially supports multiple APKs for a single app.

http://android-developers.blogspot.com/2011/07/multiple-apk-support-in-android-market.html

推荐答案

您不必做大量的工作来支持每一个可能的屏幕尺寸,你只需要进行资源的多种配置和Android将做休息。这里主要的概念是有,你必须支持多种屏幕密度。一旦你做了一个资源为每个密度,Android将自动使用相应的资源为特定设备。您只上传所有设备的单个应用程序。

You don't have to do extensive job to support every possible screen size, you only need to make resources for several configurations and Android will do the rest. The major concept here is that there are several screen densities you have to support. Once you've made a resource for each density, Android will automatically use an appropriate resource for the specific device. You only upload a single application for all the devices.

您应该阅读支持多种屏幕并还<一HREF =htt​​p://developer.android.com/guide/topics/resources/index.html相对=nofollow>提供资源。

这篇关于在Android应用程序提交针对不同规格的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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