与glFeedback一起使用时glEvalCoord无法提供预期的输出 [英] glEvalCoord when used with glFeedback is not giving output as expected
问题描述
我正在尝试从glEvalCoord读取值,但是没有获得我应该获取的确切值.我的代码是
I am trying to read the value from glEvalCoord, but not getting the exact values which I should get. My code is
GLfloat ctrlpoints[4][3] = {
{ -4.0, -4.0, 0.0}, { -2.0, 4.0, 0.0},
{ 2.0, -4.0, 0.0}, { 4.0, 4.0, 0.0}};
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glEnable(GL_LIGHTING);
glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, &ctrlpoints[0][0]);
glEnable(GL_MAP1_VERTEX_3);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
GLint size;
GLfloat feedBuffer[1024];
glFeedbackBuffer (1024, GL_3D, feedBuffer);
glRenderMode (GL_FEEDBACK);
glBegin (GL_POINTS);
for (int i=0; i<=30; ++i)
{
GLfloat t = GLfloat(i)/30;
glEvalCoord1f(t);
}
glEnd();
size = glRenderMode (GL_RENDER);
cerr<<size<<endl;
}
现在,我不确定,但是不应该为曲线的x,y和z坐标中的每一个给我30 * 3的值吗?但是我只得到7 * 3的值.输出的大小为28.
Now, I am not sure but shouldn't it give me 30*3 values for each of the x, y and z coordinates of the curve?? But I am getting only 7*3 values. And the output of size is 28.
推荐答案
我认为您的size
是28
,因为您的projection/modelview对正在删减某些点.
I think your size
is 28
because your projection/modelview pair is clipping out some points.
在反馈模式下,将被栅格化的每个基元 ...生成一个值块,该值块已复制到反馈数组中."
尝试一下:
#include <GL/glut.h>
#include <iostream>
using namespace std;
void display()
{
glClear( GL_COLOR_BUFFER_BIT );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
double w = glutGet( GLUT_WINDOW_WIDTH );
double h = glutGet( GLUT_WINDOW_HEIGHT );
double ar = w / h;
glOrtho( -5 * ar, 5 * ar, -5, 5, -1, 1 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
GLfloat ctrlpoints[4][3] =
{
{ -4.0, -4.0, 0.0 }, { -2.0, 4.0, 0.0 },
{ 2.0, -4.0, 0.0 }, { 4.0, 4.0, 0.0 }
};
glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, &ctrlpoints[0][0]);
glEnable(GL_MAP1_VERTEX_3);
GLfloat feedBuffer[1024];
glFeedbackBuffer (1024, GL_3D, feedBuffer);
glRenderMode (GL_FEEDBACK);
glPointSize( 5 );
glColor3ub( 255, 255, 255 );
glBegin (GL_POINTS);
for (int i=0; i<=30; ++i)
{
GLfloat t = GLfloat(i)/30;
glEvalCoord1f(t);
}
glEnd();
GLint size = glRenderMode (GL_RENDER);
cerr << size << endl;
glutSwapBuffers();
}
int main( int argc, char **argv )
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_RGBA | GLUT_DOUBLE );
glutInitWindowSize( 640, 480 );
glutCreateWindow( "GLUT" );
glutDisplayFunc( display );
glutMainLoop();
return 0;
}
我添加了一个稍大的投影矩阵.
I added a slightly larger projection matrix.
这样我得到124
的size
:
- 31分*每点3个浮点数= 93
- 31分*每点1
GL_POINT_TOKEN
= 31
- 31 points * 3 floats per point = 93
- 31 points * 1
GL_POINT_TOKEN
per point = 31
31 + 91 = 124
31 + 91 = 124
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