glClearColor(0.0,0.0,0.0,0.0)和glClear(COLOR_BUFFER_BIT)之间有区别吗? [英] Is there a difference between glClearColor(0.0,0.0,0.0,0.0) and glClear(COLOR_BUFFER_BIT)?

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问题描述

两个都清除颜色缓冲区,对吗?他们以同样的方式做吗?

Both clear the color buffer, right? Do they do it the same way?

推荐答案

glClear 实际上会清除缓冲区,而 glClearColor 只是将颜色设置为清除缓冲区即可

glClear actually clears the buffer, while glClearColor just sets the colour to clear the buffer to.

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