C ++ Opengl-使用聚光灯照明 [英] C++ Opengl - lighting using spotlight
问题描述
我有一个需要放在聚光灯/定向光下的模型,
I have a model that needs to be under a spotlight/directional light,
意思是,我需要在两种模式(聚光灯和定向)之间进行切换.
Meaning, I need to switch between the modes (Spotlight and directional).
这是带有一些解释的代码:
Here is the code with some explanation:
我可以通过鼠标移动旋转模型/光源,所以我正在使用
I can rotate the model / light source with mouse movements so I am using
glRotate和glTranslate.
glRotate and glTranslate for that.
一旦用户按下"L"键,就应该在两种模式之间进行切换.
Once the user pressed the 'L' key I'm supposed to switch between the modes.
这是闪电的代码:
void LightBall::projectLight(void)
{
if(LIGHT == _lightMode){
printf("Entering LIGHT mode\n"); <--- Supposed to be a directional light
glDisable(GL_LIGHT1);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0, GL_POSITION, _light_position);
}
if(SPOT_LIGHT == _lightMode){
printf("Entering SPOTLIGHT mode\n"); <--- Supposed to be a spotlight
glDisable(GL_LIGHT0);
glEnable(GL_LIGHT1);
glLightfv(GL_LIGHT1, GL_POSITION, _light_position);
glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 10.0);
glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 2.0);
glLightfv(GL_LIGHT1,GL_SPOT_DIRECTION,_spotlight_position);
}
}
问题是在它们之间切换时,我总是得到相同的照明模式,
The problem is I always get the same light mode when switching between them,
以下是什么:
另一个示例是在两种光照模式之间切换后仍然获得相同的光照
And another example after switching between 2 light modes and still getting same light
具有光源旋转的光源(小球):
source with light source rotation (the small ball):
我如何获得想要的结果?
How can I get the wanted result?
这里是LIGHT0& LIGHT1定义:
Here are the LIGHT0 & LIGHT1 definitions:
GLfloat light_ambient[] = { 1.0, 0.0, 0.0, 1.0 };
GLfloat light_diffuse[] = { 1.0, 0.0, 0.0, 1.0 };
GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
_light_position[0] = 0.0;
_light_position[1] = 1.0;
_light_position[2] = 0.0;
_light_position[3] = 0.0;
_spotlight_position[0] = 0.0;
_spotlight_position[1] = -1.0;
_spotlight_position[2] = 0.0;
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular);
谢谢!
推荐答案
GL灯是定向灯还是聚光灯取决于其位置的 w (第4个)分量.如果坐标为0,则它是定向的.如果非零(通常为1),则为聚光灯.您必须在调用glLightfv(..., GL_POSITION, ...)
之前相应地修改_lightPosition
.
Whether a GL light is a directional light or a spotlight depends on the w (4th) component of its position. If the coordinate is 0, it's directional. If nonzero (usually 1), it's a spotlight. You'll have to modify _lightPosition
accordingly before calling glLightfv(..., GL_POSITION, ...)
.
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