V8 C ++嵌入问题 [英] V8 C++ embedding issues
问题描述
我是V8嵌入的新手,并且刚开始用V8库替换我当前的脚本语言.但是,我遇到了一些非常奇怪的问题(至少对我来说).有点像我是做自己正在做的事情的唯一人,我感觉自己在做愚蠢的事情.
I am new to V8 embedding, and have just started to replace my current scripting language with the V8 library. However I am running into some really odd (For me at least) issues. It kinda feels like I am the only one doing what I am doing and I feel like I am doing something stupid.
我制作了一个包装器类,用于包装V8引擎函数并在构造包装器时构造引擎(尝试忽略低劣的变量名或愚蠢的样式):
I have made a wrapper class to wrap V8 engine functions and to construct the engine when my wrapper is constructed (Try to ignore shitty variable names or silly styles):
engine.h:
namespace JSEngine {
class Engine
{
public:
Engine();
virtual ~Engine();
v8::Isolate* isolate;
v8::Handle<v8::Context> context;
};
}
engine.cpp(其中包含engine.h):
engine.cpp (Which includes engine.h):
JSEngine::Engine::Engine()
{
v8::Locker locker();
V8::Initialize();
this->isolate = Isolate::GetCurrent();
HandleScope scope(this->isolate);
this->context = Context::New(this->isolate);
}
该代码很好用,但是一旦我尝试过:
That code is fine and dandy, however once I try this:
Server::jsEngine = new JSEngine::Engine();
HandleScope scope(Server::jsEngine->isolate);
Context::Scope context_scope(Server::jsEngine->context);
Handle<String> source = String::NewFromUtf8(Server::jsEngine->isolate, "'Hello' + ', World!'");
Handle<Script> script = Script::Compile(source);
Handle<Value> result = script->Run();
String::Utf8Value utf8(result);
printf("%s\n", *utf8);
我在此行出现SEGMENTATION FAULT:Context::Scope context_scope(Server::jsEngine->context);
I get SEGMENTATION FAULT on this line: Context::Scope context_scope(Server::jsEngine->context);
我不知道我在做什么错,或者这种方法是否是最佳实践.您能帮我解决SEGMENTATION FAULT错误吗?
I have no idea what I am doing wrong or if this approach is even best practice. Could you help me solve the SEGMENTATION FAULT error please?
推荐答案
您的上下文成员变量是本地句柄,在本地作用域中创建,并且在您的Engine构造函数完成后就无效,因为该作用域已被删除.您需要针对您的上下文的持久句柄.更改您的引擎声明以使用
Your context member variable is a local handle, created in the local scope and is invalid as soon as your Engine constructor completes because the scope is deleted. You need a persistent handle for your context. Change your Engine declaration to use
v8::Persistent<v8::Context> context;
,当您实际创建上下文时,请使用
and when you actually create the context, use
this->context.Reset(this->isolate, Context::New(this->isolate));
并在析构函数中使用
this->context.Reset();
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