当图像目标丢失vuforia- Hololens时,Gameobject不破坏 [英] Gameobject not destroying when image target lost vuforia- Hololens
问题描述
我正在开发具有vuforia和统一的hololens的AR应用程序.我有一些画布组件,当丢失图像目标时必须将其销毁.我使用defaulttrackableeventhandler通过gameobject.setactive(false);销毁了那些对象.在跟踪丢失的功能.相同的应用程序可与android手机正常运行,但不适用于hololens 当为UWP构建时,即使在游戏模式下,游戏对象也不会被破坏.它破坏了两次,并在第三次保持静止,当用hololens观看时,画布甚至不会失灵.对此有任何解决办法吗?
Im developing an AR application with vuforia and unity for hololens . I have some canvas components which have to be destroyed when image target is lost . Im using defaulttrackableeventhandler to destroy those object with gameobject.setactive(false); in tracking lost function. The very same app works well with android phone but not with hololens When built for UWP , the gameobject is not destroying even in play mode. Its destroying twice and stays static on the third time and when viewed in hololens , the canvas is not even disabling . Any fix for this ?
推荐答案
解决了..
事实证明
extended tracking
是默认打开的,必须将其关闭.
Solved it ..
Turns out
extended tracking
was switched on by default , had to turn this off .
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