适用于Unity3d Android ValueChanged的Firebase数据库取消订阅问题 [英] Firebase Database for Unity3d Android ValueChanged unsubscribe issues
本文介绍了适用于Unity3d Android ValueChanged的Firebase数据库取消订阅问题的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我对Unity3d SDK有问题. 我订阅ValueChanged事件,并在第一次调用它时取消订阅处理程序. 在Unity中,一切正常. 但是,当我为Android构建项目时,取消订阅失败:取消订阅后,我仍然在处理程序中处理事件. 这是代码:
I have problem with Unity3d SDK. I subscribe to ValueChanged event and when first time it invokes I unsubscribe from the handler. In Unity everything works fine. But when I build project for Android, unsubscribe fails: after unsubscribe I still handle events in handler. Here is the code:
public void CheckUserExists()
{
FirebaseDatabase.DefaultInstance
.GetReference("users").Child(primary_key)
.ValueChanged += CheckUserExistsHadler;
}
void CheckUserExistsHadler(object sender, ValueChangedEventArgs e)
{
FirebaseDatabase.DefaultInstance
.GetReference("users").Child(primary_key)
.ValueChanged -= CheckUserExistsHadler;
if (e.Snapshot == null || e.Snapshot.Value == null)
{
print("user_exists");
}
else
{
print("user_not_exists");
}
}
推荐答案
感谢小费.我改为
user_reference = FirebaseDatabase.DefaultInstance.GetReference("users").Child(primary_key);
...
user_reference.ValueChanged += CheckUserExistsHadler;
...
user_reference.ValueChanged -= CheckUserExistsHadler;
效果很好
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