手机上的AirConsole对开发人员不起作用? [英] AirConsole on phone not working for dev?

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本文介绍了手机上的AirConsole对开发人员不起作用?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

每当我在Unity3D,模拟器或AirConsole中的常规WebGL版本中启动AirConsole时,都永远无法连接手机.它始终显示黑色的加载屏幕,但在模拟电话始终运行时却从未加载.当我连接到我的家庭网络时,无论何时我都没有,它都行不通.我该如何解决?

Whenever I boot up AirConsole either in Unity3D, the simulator, or a normal WebGL build in AirConsole, I can never connect my phone. It always shows the black loading screen but never actually loads while the simulated phones always work. It doesn't work both when I am connected to my home network and when I am not. How could I fix this?

我正在使用Unity 5.3.5和最新的AirConsole插件.

I am using Unity 5.3.5 and the latest AirConsole plugin.

谢谢, 迈克·S.

推荐答案

来自 http://developers.airconsole .com/#/help

确保可以通过手机访问controller.html.

Make sure your controller.html is accessible from your phone.

假设您正在 http://192.168.0.2:8080/

尝试使用 http://192.168.0.2:8080/controller.html 无法正常使用的设备上的普通网络浏览器.它应该显示控制器html.

Try to access http://192.168.0.2:8080/controller.html using a normal web browser on the device that doesn't work. It should display the controller html.

如果您无法访问 http://192.168.0.2:8080/controller.html从您的电话中,但从您的计算机中,请确保您位于同一网络中,并且路由器未激活客户端隔离".

If you can't access http://192.168.0.2:8080/controller.html from your phone, but from your computer, make sure you are in the same network and that your router does not have "Client Isolation" activated.

如果要在真实的智能手机上进行测试,请确保不要使用 http://localhost/ http://127.0.0.1/,因为本地主机不是电话上的计算机,而是电话本身!

If you are testing with real smartphones, make sure you do not use http://localhost/ or http://127.0.0.1/, because localhost is not your computer on the phone but the phone itself!

这篇关于手机上的AirConsole对开发人员不起作用?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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