将OpenGL绘制列表转换为顶点数组或VBO [英] Converting OpenGL draw lists to vertex arrays or VBOs
问题描述
我正在尝试使用在OpenGL 3.0+中已弃用的绘制列表转换程序,以使用顶点数组或VBO,但是我没有找到任何进行转换的示例.
I'm trying to convert a program using draw lists, which are deprecated in OpenGL 3.0+, to use either vertex arrays or VBOs, but I'm not finding any examples of how to do the conversion.
现在程序中是什么(可能是Python,但我真正感兴趣的是适当的OpenGL调用-例如,它也可能是C ++):
What's in the program now is this (happens to be Python, but really what I'm interested in is the appropriate OpenGL calls---it could just as well be C++, for example):
dl = glGenLists(1)
glNewList(dl, GL_COMPILE)
glBindTexture(GL_TEXTURE_2D, texture)
glBegin(GL_QUADS)
glTexCoord2f(0, 0)
glVertex2f(0, 0)
glTexCoord2f(0, 1)
glVertex2f(0, height)
glTexCoord2f(1, 1)
glVertex2f(width, height)
glTexCoord2f(1, 0)
glVertex2f(width, 0)
glEnd()
glEndList()
我们正在将纹理映射到矩形上.然后,我们将其绘制到某处:
We're mapping a texture onto a rectangle. Then later we're drawing it somewhere:
glCallList(dl)
如何将其转换为使用顶点数组? VBO?
How do I convert this to use vertex arrays? VBOs?
推荐答案
下面是一些Java代码,在C中,FloatBuffers将是数组.
Here's some Java code, in C the FloatBuffers would be arrays.
public VBO createVBO(List<Vec2> vertexList, List<Vec2> texelList){
FloatBuffer vertexBuffer = FloatBuffer.allocate(vertexList.size()*3);
FloatBuffer texelBuffer = FloatBuffer.allocate(texelList.size()*2);
for(Vec2 point : vertexList){
vertexBuffer.put(point.x);
vertexBuffer.put(point.y);
vertexBuffer.put(0);
}
vertexBuffer.flip();
for(Vec2 point : texelList){
texelBuffer.put(point.x);
texelBuffer.put(point.y);
}
texelBuffer.flip();
int[] vbo = new int[2];
gl.glGenBuffers(1, vbo, 0);
gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, vbo[0]);
gl.glBufferData(GL.GL_ARRAY_BUFFER, vertexBuffer.capacity()*4, vertexBuffer, GL2.GL_STATIC_DRAW);
gl.glGenBuffers(1, vbo, 1);
gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, vbo[1]);
gl.glBufferData(GL.GL_ARRAY_BUFFER, texelBuffer.capacity()*4, texelBuffer, GL2.GL_STATIC_DRAW);
return new VBO(vbo[0], vbo[1], vertexList.size());
}
public void renderVBO(VBO vbo){
gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL2.GL_TEXTURE_COORD_ARRAY);
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo.vertices);
gl.glVertexPointer(3, GL.GL_FLOAT, 0, 0);
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo.texels);
gl.glTexCoordPointer(2, GL.GL_FLOAT, 0, 0);
gl.glDrawArrays(GL.GL_TRIANGLE_FAN, 0, vbo.length);
gl.glDisableClientState(GL2.GL_VERTEX_ARRAY);
gl.glDisableClientState(GL2.GL_TEXTURE_COORD_ARRAY);
}
这篇关于将OpenGL绘制列表转换为顶点数组或VBO的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!