受3ds Max缩放影响的Ambien阴影 [英] Ambien shadows affected by scaling in 3ds Max

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本文介绍了受3ds Max缩放影响的Ambien阴影的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

在3ds Max中以原始缩放比例显示环境阴影时,我们遇到了一些问题.

We're having some problems displaying ambient shadows with original scaling in 3ds Max.

这是具有正确/原始比例的模型的屏幕截图(测量工具测量14m的墙):

This is a screenshot of a model with correct/original scaling (measure tool measures a 14m wall):

这是一个模型的屏幕截图,我们已将其缩小至原始缩放比例的5%左右(测量工具可测量0.7m的墙):

This is a screenshot of a model that we have scaled down to around 5% of its original scaling (measure tool measures a 0.7m wall):

我们在两个上载中都使用了相同的查看器设置,但是正如您所看到的,仅当我们缩小模型时,环境阴影才会开始显示.这与我们正在测试的所有3ds Max模型有关.

We have the same viewer setting on both uploads, but as you can see, the ambient shadows only starts displaying when we scale our models down. This relates to all the 3ds Max models we have been testing on.

3ds Max内部是否有任何设置可以帮助我们在具有正常缩放比例的模型上维持环境阴影?

Is there any settings inside 3ds Max that could help us maintain the ambient shadows on models with normal scaling?

非常感谢!

推荐答案

您可以通过获取对查看器渲染器的引用并调用其setAOOptions(radius, intensity)方法来调整效果.对于radius,请尝试在0.0到200.0之间的值,对于intensity,请尝试在0.0到3.0之间的值.示例:

You can tweak the effect by getting a reference to the viewer's renderer and calling its setAOOptions(radius, intensity) method. For radius, try values between 0.0 and 200.0, and for intensity, values between 0.0 and 3.0. Example:

NOP_VIEWER.impl.renderer().setAOOptions(100.0, 1.0);

请记住,尽管impl下的任何内容都被视为内部实现,并且将来可能会发生变化.

Keep in mind though that anything under impl is considered internal implementation and may change in the future.

这篇关于受3ds Max缩放影响的Ambien阴影的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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