Forge 查看器 3ds Max 视口 [英] Forge viewer 3ds Max Viewport

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问题描述

我正在使用 3ds Max 测试新的工作流程,当我将其转换到 Forge 查看器时,我的模型/场景一直在顶视图中加载.我试图将视图保存为透视图,但在查看器中仍然得到相同的结果.在 Revit 中,我记得我可以从协作设置中选择视图.我将如何修改 3ds max 中的视图?我正在翻译 MAX 文件.非常感谢.

I'm testing out a new workflow with 3ds Max and my model/scene keeps loading in Top view when I translate it into the Forge viewer. I've tried to save the view as a perspective view but I'm still getting the same result in the viewer. In Revit I remember that I could choose the view from the Collaboration settings. How would I modify the view in 3ds max? I'm translating a MAX file. Thanks a lot.

推荐答案

3ds Max 不像 Revit 那样具有命名 3d 视图"的概念.3ds Max 主要将几何体存储在它的全局空间中,在它的场景文件 (.MAX) 中.它还保存视口配置(因此在加载时您可以拥有相同的视图),但命名 3d 视图的想法并不适用于模型衍生服务转换器.

3ds Max does not have the same idea of a "named 3d view" like Revit does. 3ds Max mainly stores geometry in it's global space, in it's scene file (.MAX). It is also saving the viewport configuration (so on load you can have same view(s)), but the idea of named 3d views is not there for the model derivative service translator.

这意味着您可能需要重新定向场景中的几何体,然后再发送到转换器以获得所需的结果方向.或者,如果出现问题,您可以使用查看器定向视图以获得正确的起始视图.例如,要定向视图,您可以在查看器启动时执行此操作:

This means you may have to reorient the geometry in the scene, before sending to the translator to get the desired resulting orientation. Or you can orient the view using the viewer to get the correct starting view if that is the issue. For example, to orient the view, you could do this on viewer start:

var front = new THREE.Vector3(0, -1, 0);
viewer.navigation.setPosition(front);
viewer.fitToView (true) ;

请注意,3ds Max 的桌面导出选项中有一个导出到 LMV SVF".这是一种无需发送到模型衍生服务即可进行测试的好方法.您可以在本地导出到 SVF,然后使用 Forge Viewer 可以查看本地模型(我使用 firefox,因为它不会抱怨本地磁盘加载中的跨域错误).同样,当使用 3ds Max 场景来理解转换器行为时,这是一个很好的测试场景.希望能帮到你,凯文

Note that 3ds Max has an "Export to LMV SVF" in it's desktop export options. This can be a nice way to test without sending to the model derivative service. You can export to SVF locally, then using the Forge Viewer you can view the local model (I use firefox as it does not complain about cross-origin error in the local disk load). Again, this is nice testing scenario when working with 3ds Max scenes to understand the translator behavior. Hope it helps, kevin

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