Boost Asio-服务器未收到消息 [英] Boost Asio - Server doesn't receive message
问题描述
我正在开发3d(第一人称/第三人称)游戏,并且尝试使用TCP套接字使其成为多人游戏.我正在为此使用boost asio库,但有点不知所措.我在boost asio文档页面上玩了一些教程和示例,它们的编译/运行/工作都很好,我对一切的工作方式有些困惑.
I'm developing a 3d (first/third person) game and I'm trying to make it multiplayer using TCP sockets. I'm using the boost asio library for this, and I'm in a little over my head. I've played with the tutorials and examples a bit on the boost asio doc page and they compiled/ran/worked just fine, I'm just a little confused as to how everything works.
现在,我只是想让服务器接受来自客户端的消息,并在接收到消息后打印该消息.当我执行下面的代码时(它可以编译/链接/运行良好),什么也没发生.更具体地说,客户端似乎已成功发送了邮件,而服务器似乎从未收到过该邮件.
Right now I'm just trying to make the server accept messages from the client, and print the message after receiving it. When I execute the code below (it compiles/links/runs fine), nothing happens. More specifically, the client appears to successfully send the message, and the server never seems to receive the message.
客户代码:
ClientFramework::ClientFramework() :
mResolver(mIOService)
{
}
bool ClientFramework::Initialize()
{
try
{
tcp::resolver::query query("localhost", "daytime");
tcp::resolver::iterator it = mResolver.resolve(query);
tcp::socket socket(mIOService);
boost::asio::connect(socket, it);
std::string s = "hello world";
boost::system::error_code e;
socket.write_some(boost::asio::buffer(s.c_str(), s.size()), e);
if (e)
{
throw boost::system::system_error(e);
}
} catch (std::exception& e)
{
gLog << LOG_ERROR << e.what() << "\n";
}
return true;
}
服务器代码:
ServerFramework::ServerFramework() :
mAcceptor(mIOService, tcp::endpoint(tcp::v4(), 13))
{
}
bool ServerFramework::Initialize()
{
mIOService.run();
StartAccept();
return true;
}
void ServerFramework::StartAccept()
{
Connection::ptr conn =
Connection::create(mAcceptor.get_io_service());
mAcceptor.async_accept(conn->Socket(),
boost::bind(&ServerFramework::HandleAccept, this, conn,
boost::asio::placeholders::error));
}
void ServerFramework::HandleAccept(Connection::ptr conn,
const boost::system::error_code& error)
{
if (!error)
{
conn->Initialize();
}
StartAccept();
}
Connection::ptr Connection::create(boost::asio::io_service& io_service)
{
return ptr(new Connection(io_service));
}
tcp::socket& Connection::Socket()
{
return mSocket;
}
void Connection::Initialize()
{
boost::asio::async_read(mSocket, boost::asio::buffer(buf, BUFFER_SIZE),
boost::bind(&Connection::handle_read, shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
Connection::Connection(boost::asio::io_service& io_service) :
mSocket(io_service)
{
}
void Connection::handle_read(const boost::system::error_code& e, size_t size)
{
std::string s(buf, size);
gLog << LOG_INFO << s << "\n";
boost::asio::async_read(mSocket, boost::asio::buffer(buf, BUFFER_SIZE),
boost::bind(&Connection::handle_read, shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
推荐答案
在调用run()
时,您的io_service
似乎没有任何工作要做.
It does not look like your io_service
has any work to do when you invoke run()
.
bool ServerFramework::Initialize()
{
mIOService.run(); // <-- you don't check the return value here
StartAccept();
return true;
}
它将返回执行的处理程序数量,我怀疑它是零.尝试在async_accept()
it will return the number of handlers executed, I suspect it is zero. Try invoking it after async_accept()
bool ServerFramework::Initialize()
{
StartAccept();
mIOService.run();
return true;
}
但是,通过调用ServerFramework::Initialize()
的有限代码段并不能完全看出这一点.我建议使用简短,自包含的正确示例编辑您的问题,我们可以毫不费力地进行编译.没有其他样板内容,例如main()
,您的当前代码将无法编译.
Though, it isn't entirely obvious by your limited code snippets where you invoke ServerFramework::Initialize()
. I suggest editing your question with a short, self contained, correct example that we can compile with little to no effort. Your current code will not compile without additional boilerplate stuff, like main()
.
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