CoreImage坐标系 [英] CoreImage coordinate system
本文介绍了CoreImage坐标系的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我从 AVAsset
中获得了 CVPixelBufferRef
。我正在尝试对其应用 CIFilter
。我使用以下行:
CVPixelBufferRef pixelBuffer = ...
CVPixelBufferRef newPixelBuffer = //要填充$的空像素缓冲区b $ b CIContex * context = //从EAGLContext创建的CIContext
CGAffineTransform preferredTransform = // AVAsset跟踪首选变换
CIImage * phase1 = [CIImage imageWithCVPixelBuffer:pixelBuffer];
CIImage * phase2 = [phase1 imageByApplyingTransform:preferredTransform];
CIImage * phase3 = [self applyFiltersToImage:phase2];
[上下文渲染:phase3到CVPixelBuffer:newPixelBuffer范围:phase3.extent colorSpace:CGColorSpaceCreateDeviceRGB()];
不幸的是,我得到的结果方向不正确。例如,以人像模式拍摄的视频颠倒了。我想问题出在从 AVAsset
到 CoreImage
坐标系(在Xem中显示 phase2的预览) 也会显示错误的结果)。如何解决它?
var preferredTransform = inst.preferredTransform
preferredTransform.b * = -1
preferredTransform.c * = -1
var outputImage = CIImage(cvPixelBuffer:videoFrameBuffer)
.applying(preferredTransform)
outputImage = outputImage.applying(CGAffineTransform(translationX:-outputImage.extent.origin.x,y:- outputImage.extent.origin.y))
I have CVPixelBufferRef
from an AVAsset
. I'm trying to apply a CIFilter
to it. I use these lines:
CVPixelBufferRef pixelBuffer = ...
CVPixelBufferRef newPixelBuffer = // empty pixel buffer to fill
CIContex *context = // CIContext created from EAGLContext
CGAffineTransform preferredTransform = // AVAsset track preferred transform
CIImage *phase1 = [CIImage imageWithCVPixelBuffer:pixelBuffer];
CIImage *phase2 = [phase1 imageByApplyingTransform:preferredTransform];
CIImage *phase3 = [self applyFiltersToImage:phase2];
[context render:phase3 toCVPixelBuffer:newPixelBuffer bounds:phase3.extent colorSpace:CGColorSpaceCreateDeviceRGB()];
Unfortunately, the result I get have an incorrect orientation. For example, a video captured in the portrait mode is upside down. I guess the problem is in going from AVAsset
to CoreImage
coordinate system (showing a preview in XCode for phase2 also presents an incorrect result). How to fix it?
解决方案
I solved it by doing this, It should orientate everything correctly to the coordinate space
var preferredTransform = inst.preferredTransform
preferredTransform.b *= -1
preferredTransform.c *= -1
var outputImage = CIImage(cvPixelBuffer: videoFrameBuffer)
.applying(preferredTransform)
outputImage = outputImage.applying(CGAffineTransform(translationX: -outputImage.extent.origin.x, y: -outputImage.extent.origin.y))
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