单击动画循环播放 [英] cycle through animations on click
问题描述
从单个图像开始,我希望每次单击图像时都有三个动画循环显示。
我创建了此开关:
starting with a single image, I have three animations I want it to cycle through each time the image is clicked. I created this switch:
function switcher() {
// counts to 4 then resets to 0
x = x+1
if (x>3) {x = 0}
// Fire OFF
if (x == 0) {
// animation code ?
}
// Fire LARGE
if (x == 1) {
// animation code ?
}
// Fire MEDIUM
if (x == 2) {
// animation code ?
}
// Fire SMALL
if (x == 3) {
// animation code ?
}}
1个静态+ 3个动画状态。
1 static state + 3 animated states.
我使用的动画使用Paul Irish的requestAnimframe Polyfill
然后:
The animation I have uses Paul Irish's requestAnimframe Polyfill then:
function animate()
{
setTimeout(function()
{
requestAnimFrame( animate );
draw();
}, 1000 / 2);
}
function draw()
{
flame=document.getElementById('myimage')
if (flame.src.match("Images/lfire1.png"))
{
flame.src="Images/lfire2.png";
}
else
{
flame.src="Images/lfire1.png";
}
}
每个动画基本上都是相同的代码,但是图像不同。
该代码在我直接测试时有效,但是当我将其复制到交换机中时将不起作用。
each animation is basically this same code but with different Images. The code works when I test it directly but when I copy into the switch it won't work.
我试图使用多种方法,似乎无济于事。
有什么提示吗?
谢谢!
I have tried to plug these into my switch using multiple methods and can't seem to get anything to work. any tips? Thank you!
推荐答案
我不清楚您如何调用switcher()方法,但我怀疑该问题可能与Javascript处理setTimeout()的方式有关。
I am unclear as to how you are calling the switcher() method but I suspect that the problem may have to do with the way Javascript handles setTimeout().
请记住,当您在Javascript中调用setTimeout()时,脚本本身不会暂停,直到超时结束为止。相反,它会产生一个处理指定超时的进程,然后继续处理您的代码。
Keep in mind that when you call setTimeout() in Javascript that the script itself does not halt until your timeout is ended. Instead, it spawns a process to deal with the specified timeout and then continues chugging through your code.
如果您使用一种方法和一个计数器(在调用该方法的过程中仍然存在)链接动画,以便在调用该方法时执行它的动画,然后检查是否计数器小于2才可以使用setTimeout()再次调用自己,您应该可以。
If you chain your animations using one method and a counter(something persisted across calls to the method) such that when the method is called it performs it's animation and then checks if the counter is less than 2 before it calls itself again using setTimeout(), you should be ok.
对不起,如果我不在这里。在一个重要的假设上进行操作:您正在使用setTimeout()来调用switcher()。
Sorry if I'm off base here. Operating on a significant assumption: You are using setTimeout() to call switcher().
我希望这会有所帮助。
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