为什么D3DXCreateCylinder没有创建圆柱体? [英] why D3DXCreateCylinder is not creating a cylinder?
问题描述
我正在尝试跟踪。
rBallPos
正在正确更新。
以下代码不起作用,无法将
的圆柱体作为球的踪迹。
如何解决?
I am trying to make a ball trail.
rBallPos
is correctly updating. Following code is not working creating a cylinder as ball's trail. How to solve it?
LPD3DXMESH /*ID3DXMesh*/ ppMeshCylinder = NULL;
hr = D3DXCreateCylinder(g_d3d_device,0.1f,0.1f,0.1f,1,1,&ppMeshCylinder,0);
hr在这里也失败了hr!= D3D_OK
hr is FAILED here also hr != D3D_OK
D3DXMATRIX cylinder, cylinder2, cylinderRotate, cylinderTrans;
D3DXMatrixRotationX(&cylinderRotate, 1.5f);
D3DXMatrixTranslation(&cylinderTrans, rBallPos.fX, rBallPos.fY, rBallPos.fZ);
D3DXMatrixMultiply(&cylinder, &cylinderRotate, &cylinderTrans);
g_d3d_device->SetTransform(D3DTS_WORLD, &cylinder);
ppMeshCylinder->DrawSubset(0);
需要帮助。
推荐答案
您需要传递指向 LPD3DXMESH
的指针,因此您的网格参数应为& ppMeshCylinder
而不是 ppMeshCylinder
。实际上,您的编译器应该已经发出警告。
You need to pass in a pointer to LPD3DXMESH
, so your mesh parameter should be &ppMeshCylinder
instead of ppMeshCylinder
. In fact, your compiler should have already warned you.
更新:尝试为<$ c $传递更大的值。 c>切片和堆栈
,例如5或10。无法创建仅包含1个多边形的圆柱网格。
Update: Try passing in a larger value for Slices
and Stacks
, say 5 or 10. It's not possible to create a cylindrical mesh with just 1 polygon.
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