在iOS中一个UIImageView动画之间的延迟 [英] Delay between animations on a UIImageView in iOS
本文介绍了在iOS中一个UIImageView动画之间的延迟的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我有一个由图像阵列的动画,关于这一点我再运行
I have an animation which is made up of an array of images, on which I then run
[myUIImageView startAnimating]
我希望动画运行一次,然后停3秒,然后重复。
我需要在一个单独的线程中运行这个动画,所以我有
I need to run this animation in a separate thread so I have
NSThread *animationThread = [[NSThread alloc] initWithTarget:self selector:@selector(startAnimTask) withObject:nil waitUntilDone:NO];
[animationThread start];
在我viewDidLoad中,然后
in my viewDidLoad, and then
-(void) startAnimTask {
//create array of images here; animationDuration (3) and animationRepeatCount (1)
[self setUpAnimation];
while (true){
[myUIImageView startAnimating];
usleep(3);
[myUIImageView stopAnimating];
usleep(3);
}
}
使用这个方法,我收到一个内存警告。我也尝试运行的开始和停止对MainThread没有运气。
Using this method, I receive a memory warning. I've also tried running the start and stop on the MainThread with no luck.
任何想法?
推荐答案
做到这一点:
[myUIImageView startAnimating];
[self performSelector:@selector(startAnimTask)
withObject:nil
afterDelay:(myUIImageView.animationDuration+3.0)];
现在选择的是:
-(void)startAnimTask
{
[myUIImageView startAnimating];
//repeat again then add above selector code line here
}
这篇关于在iOS中一个UIImageView动画之间的延迟的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!
查看全文