制作NxN井字游戏GUI WPF C# [英] Making a NxN tic tac toe GUI wpf c#
问题描述
我正在用WPF c#制作NxN井字游戏.我希望用户输入行数和列数(NxN),并且我的代码将生成那些列数和行数.我无法弄清楚,我将如何动态产生这么多的行和列.我已经发布了我的XAML代码,有没有办法可以循环我的XAML代码?谢谢
< Grid x:Name ="Container"><!-首先,我要创建N列->< Grid.ColumnDefinitions>< ColumnDefinition Width ="*"/>< ColumnDefinition Width ="*"/>< ColumnDefinition Width ="*"/></Grid.ColumnDefinitions><!-在这里我要排N行->< Grid.RowDefinitions>< RowDefinition Height ="*"/>< RowDefinition Height ="*"/>< RowDefinition Height ="*"/></Grid.RowDefinitions><!-然后在这里我要在N x N列和行中添加按钮的数量-><按钮x:Name ="Button0_0" Grid.Row ="0" Grid.Column ="0" Click ="Button_Click"/><按钮x:Name ="Button0_1" Grid.Row ="0" Grid.Column ="1" Click ="Button_Click"/><按钮x:Name ="Button0_2" Grid.Row ="0" Grid.Column ="2" Click ="Button_Click"/><按钮x:Name ="Button1_0" Grid.Row ="1" Grid.Column ="0" Click ="Button_Click"/><按钮x:Name ="Button1_1" Grid.Row ="1" Grid.Column ="1" Click ="Button_Click"/><按钮x:Name ="Button1_2" Grid.Row ="1" Grid.Column ="2" Click ="Button_Click"/><按钮x:Name ="Button2_0" Grid.Row ="2" Grid.Column ="0" Click ="Button_Click"/><按钮x:Name ="Button2_1" Grid.Row ="2" Grid.Column ="1" Click ="Button_Click"/><按钮x:Name ="Button2_2" Grid.Row ="2" Grid.Column ="2" Click ="Button_Click"/></Grid>
ItemsControl + UniformGrid作为面板是显示矩形游戏板的不错选择.我已经发布了类似的解决方案(
摘要:逻辑和表示法分开.处理数据.让控件根据绑定和提供的模板生成其内容.
I am making a NxN tic tac toe game in WPF c#. I want user to enter Rows and Column count(NxN), and my code will generate those number of columns and rows. I can't figure it out, how will I produce that number of rows and columns dynamically. I have posted my XAML code, is there a way that I can loop my XAML code? thanks
<Grid x:Name="Container">
<!-- First here i want to make N columns-->
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<!-- Here i want to make N rows-->
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="*"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<!-- Then here i want to add that number of buttons in N x N columns and rows -->
<Button x:Name="Button0_0" Grid.Row="0" Grid.Column="0" Click="Button_Click"/>
<Button x:Name="Button0_1" Grid.Row="0" Grid.Column="1" Click="Button_Click" />
<Button x:Name="Button0_2" Grid.Row="0" Grid.Column="2" Click="Button_Click"/>
<Button x:Name="Button1_0" Grid.Row="1" Grid.Column="0" Click="Button_Click"/>
<Button x:Name="Button1_1" Grid.Row="1" Grid.Column="1" Click="Button_Click"/>
<Button x:Name="Button1_2" Grid.Row="1" Grid.Column="2" Click="Button_Click"/>
<Button x:Name="Button2_0" Grid.Row="2" Grid.Column="0" Click="Button_Click"/>
<Button x:Name="Button2_1" Grid.Row="2" Grid.Column="1" Click="Button_Click"/>
<Button x:Name="Button2_2" Grid.Row="2" Grid.Column="2" Click="Button_Click"/>
</Grid>
ItemsControl + UniformGrid as a Panel is a good choice to display a rectangular game board. I have already posted similar solution (How to create and use matrix of (color) boxes C# WPF) but it is missing Rows and Columns binding. Here is a more elaborated example for TicTacToe.
Let's create view model classes:
public class BoardCell : INotifyPropertyChanged
{
private string _sign;
private bool _canSelect = true;
public string Sign
{
get { return _sign; }
set
{
_sign = value;
if (value != null)
CanSelect = false;
OnPropertyChanged();
}
}
public bool CanSelect
{
get { return _canSelect; }
set
{
_canSelect = value;
OnPropertyChanged();
}
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
public class Board
{
public int Rows { get; set; }
public int Columns { get; set; }
private ObservableCollection<BoardCell> _cells;
public ObservableCollection<BoardCell> Cells
{
get
{
if (_cells == null)
_cells = new ObservableCollection<BoardCell>(Enumerable.Range(0, Rows*Columns).Select(i => new BoardCell()));
return _cells;
}
}
}
and then create a view:
<Grid x:Name="Container">
<Grid.DataContext>
<wpfDemos:Board Rows="8" Columns="8"/>
</Grid.DataContext>
<ItemsControl x:Name="Board" ItemsSource="{Binding Path=Cells}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate >
<UniformGrid Rows="{Binding Path=Rows}" Columns="{Binding Path=Columns}"/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<Button Content="{Binding Path=Sign}"
IsEnabled="{Binding Path=CanSelect}"
Click="CellClick"/>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</Grid>
in the code-behind we have one method to allow 2 players make thier moves in turn:
private bool _firstPlayer = true;
private void CellClick(object sender, RoutedEventArgs e)
{
var cell = (sender as Button).DataContext as BoardCell;
cell.Sign = _firstPlayer ? "X" : "O";
_firstPlayer = !_firstPlayer;
// TODO check winner
}
to follow MVVM pattern this method should be wrapped into a command (ICommand
), moved to Board
class and attached to view via Button.Command
binding.
summary: separate logic and presentation. work with data. let controls generate their content based on bindings and provided templates.
这篇关于制作NxN井字游戏GUI WPF C#的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!