LARGE_INTEGER和DUMMYSTRUCTNAME [英] LARGE_INTEGER and DUMMYSTRUCTNAME

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本文介绍了LARGE_INTEGER和DUMMYSTRUCTNAME的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

当我遇到LARGE_INTEGER的定义时.我发现一些问题:

When I come across the definition of LARGE_INTEGER. I find some questions:

typedef union _LARGE_INTEGER {
    struct {
        DWORD LowPart;
        LONG HighPart;
    } DUMMYSTRUCTNAME;
    struct {
        DWORD LowPart;
        LONG HighPart;
    } u;
    LONGLONG QuadPart;
} LARGE_INTEGER;

我们可以重写如下吗?

typedef union _LARGE_INTEGER {
    struct {
        DWORD LowPart;
        LONG HighPart;
    } DUMMYSTRUCTNAME;
    LONGLONG QuadPart;
} LARGE_INTEGER;

我认为结构u是重复的.那么,为什么MSVC这样实现LARGE_INTEGER?我想知道也许有些原因,例如兼容性.

I think the struct u is duplicate. So why MSVC implement LARGE_INTEGER as this? I wonder maybe some reason like compatibility.

推荐答案

显然,这是为了避免在联盟中具有匿名结构,这是一种调整.Visual C ++已支持此功能,但语言标准不允许这样做.(请参见无法理解LARGE_INTEGER结构,以了解没有DUMMYSTRUCTNAME .)将添加该名称,以使并集与标准C ++(可能与某种自动化工具)保持一致.

It is apparently an adjustment to avoid having an anonymous structure in a union. This had been supported by Visual C++, but is not allowed in by the language standard. (See can't make sense of LARGE_INTEGER struct for a declaration of the struct without the DUMMYSTRUCTNAME.) The name would have been added to bring the union into conformance with standard C++, possibly with some sort of automated tool.

最新版本 LARGE_INTEGER 完全摆脱了结构,只有 QuadPart .

Later versions of LARGE_INTEGER get rid of the structs entirely and just have the QuadPart.

这篇关于LARGE_INTEGER和DUMMYSTRUCTNAME的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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