创建简单项目时,CMake无法在Windows中找到SFML目录 [英] CMake is unable to find SFML directories in Windows when creating a simple project
问题描述
我最近下载了适用于Windows的CMake,因为我想为SFML开发一个跨平台的插件,并决定遵循此处.按照指南,我在文档目录中创建了一个名为 sfml_test_cmake
的文件夹(Windows 10),其中包含一个 CMakeLists.txt
, main.cpp
(其中包含SFML代码)和文件夹 cmake_modules
,其中包含文件 FindSFML.cmake . CMakeLists.txt
如下所示:
I recently downloaded CMake for Windows, since I wanted to develop a cross-platform plugin for SFML, and decided to test out how to do so by following a guide, which is here. As per the guide, I created a folder in my Documents directory called sfml_test_cmake
(Windows 10) with a CMakeLists.txt
, main.cpp
(which has the SFML code), and a folder cmake_modules
which would hold a file FindSFML.cmake. The CMakeLists.txt
looks as follows:
cmake_minimum_required(VERSION 3.9)
project(SFML-CmakeTest)
set(EXECUTABLE_NAME "sfml_test_cmake")
add_executable(${EXECUTABLE_NAME} main.cpp)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules" ${CMAKE_MODULE_PATH})
find_package(SFML 2.4 REQUIRED system window graphics network audio)
target_link_libraries(${EXECUTABLE_NAME} ${SFML_LIBRARIES})
install(TARGETS ${EXECUTABLE_NAME} DESTINATION bin)
和 main.cpp
(这是一个简单的测试程序)如下:
and the main.cpp
, which is a simple test program looks as follows:
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow testWindow{ sf::VideoMode{ 640, 480 }, "Test Window", sf::Style::Default };
while (testWindow.isOpen())
{
sf::Event winEvent;
while (testWindow.pollEvent(winEvent))
{
if (winEvent.type == sf::Event::Closed)
{
testWindow.close();
}
}
testWindow.clear();
testWindow.display();
}
}
关于SFML的安装位置,它既安装在我的Documents目录中,又安装在我的 C:\
驱动器中.为了最终构建代码,我打开了 cmd.exe
,在我的文件夹中创建了一个新目录,并运行了 cmake ..
.我得到的错误是:
As for where SFML is installed, it is installed in both my Documents directory, and my C:\
drive. To finally build the code, I opened cmd.exe
, created a new directory inside my folder for the build, and ran cmake ..
. The errors I got were:
CMake Error at cmake_modules/FindSFML.cmake:357 (message):
Could NOT find SFML (missing: SFML_SYSTEM_LIBRARY SFML_WINDOW_LIBRARY
SFML_GRAPHICS_LIBRARY SFML_NETWORK_LIBRARY SFML_AUDIO_LIBRARY)
在查看 FindSFML.cmake
时,我发现了这一点:
Upon looking in FindSFML.cmake
, I found this:
# define the list of search paths for headers and libraries
set(FIND_SFML_PATHS
${SFML_ROOT}
$ENV{SFML_ROOT}
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw
/opt/local
/opt/csw
/opt)
告诉我,如果我在Linux上,Cmake只会搜索SFML所在的目录,并解释为什么找不到目录.为了解决该问题,我将功能更改为以下内容:
Which tells my that Cmake is only searching in the directories it SFML would be in if I was on Linux, explaining why the directories couldn't be found. To fix the problem, I changed the function to the following:
# define the list of search paths for headers and libraries
set(FIND_SFML_PATHS
${SFML_ROOT}
$ENV{SFML_ROOT}
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw
/opt/local
/opt/csw
/opt
C:/)
但是,这次重建导致了同样的错误,这让我感到困惑.我在做什么错了?
However, this time rebuilding resulted in the same error, leaving my confused. What am I doing wrong?
推荐答案
请勿修改原始的FindSFML.cmake.而是定义一个变量 CMAKE_PREFIX_PATH ,该变量包含路径,其中SFML应该安装在您的计算机上.在搜索到的路径列表中添加"C:\"将不起作用,cmake不会递归搜索指定路径中的所有目录.
Do not modify the original FindSFML.cmake. Instead, define a variable CMAKE_PREFIX_PATH which contains the paths, where SFML installed on your computer should be. Adding "C:\" to the list of searched paths would not work, cmake won't search recursively all directories in the specified path.
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