在SFML中使用图块和冲突检测 [英] Using tiles in SFML and collision detection

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问题描述

我决定使用一个好的磁贴集并找到了一些磁贴集,但问题是我实际上是如何从图像文件加载磁贴的,因为一个文件中似乎有多个磁贴?

I decided to look a good tileset to use and found some, but the question is how I actually load the tile from the image file as there seem to be more than one tile in one file?

我还应如何对非正方形瓷砖实施碰撞检测?

Also how do I implement a collision detection for non square tiles?

示例:瓷砖

推荐答案

通常使用 sf :: Sprite 绘制图像(sfml1.6)或纹理(sfml2.0).通常的做法是让所有精灵共享相同的tileet纹理/图像,然后使用 sf :: Sprite :: SetSubRect(const IntRect& SubRect)设置纹理区域应该画出来的.

Images(sfml1.6) or Textures (sfml2.0) are usually drawn using sf::Sprite. The usual way to do it is to let all sprites share the same tileset texture/image, and then use sf::Sprite::SetSubRect(const IntRect &SubRect) to set the area of the texture that should be drawn.

sfml API中的Sprite类可能是一个很好的起点

The Sprite class in the sfml API is probably a good place to start

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