您的想法"大规模C ++软件设计QUOT; [英] Your thoughts on "Large Scale C++ Software Design"

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问题描述

阅读亚马逊 href=\"http://rads.stackoverflow.com/amzn/click/0201633620\">回顾了 ACCU 表明,约翰洛科什的书,的大型C ++软件设计的可能是罗塞塔石碑的模块化。

Reading the reviews at Amazon and ACCU suggests that John Lakos' book, Large-Scale C++ Software Design may be the Rosetta Stone for modularization.

同时,这本书似乎还真不多见:不是很多读过它,也没有盗版电子副本左右浮动

At the same time, the book seems to be really rare: not many have ever read it, and no pirate electronic copies are floating around.

所以,你有什么感想?

So, what do you think?

[由于这是3号在<一个href=\"https://www.google.com/search?aq=1&oq=large%20sc&sugexp=chrome,mod=18&sourceid=chrome&ie=UTF-8&q=large%20scale%20c%2b%2b%20software%20design\">Google搜索书名,留给我的投票重新开放,这将是一个遗憾宽松这里所有的有益的讨论(我一直以为是它的地方右图)。]

[Since this is Number 3 at Google search for the book title, left my vote for reopening, it would be a pity to loose all the helpful discussion here (which I always thought was the place right for it).]

推荐答案

我读过它,认为它与大型C ++项目的一些实际问题,一个非常有用的书。如果您已经阅读了很多关于C ++的,并且知道一点关于物理设计和它的含义,你可能找不到那么多这是可怕的新,在这本书。

I've read it, and consider it a very useful book on some practical issues with large C++ projects. If you have already read a lot about C++, and know a bit about physical design and its implications, you may not find that much which is terribly "new" in this book.

在另一方面,如果你的构建需要4个小时,而你不知道如何以削减下来,得到一份拷贝,阅读它,并把它全部

On the other hand, if your build takes 4 hours, and you don't know how to whittle it down, get a copy, read it, and take it all in.

您会开始得相当快写身体更好code。

You'll start writing physically better code quite quickly.


如果你想从某个地方开始,并不能立即得到这本书的举行,我发现的游戏从内部物理结构系列有用,即使看过后大型C ++设计。

If you want to start somewhere, and can't immediately get a hold of the book, I found the Games From Within series on physical structure useful even after reading Large Scale C++ design.

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