为什么我得到一个 FloatBuffer 不是直接错误? [英] why am i getting a FloatBuffer is not direct error?

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问题描述

我想从顶点数组中绘制一个对象.此方法需要一个 FloatBuffer 而不是数组.我从数组中创建了一个浮点缓冲区,但是为什么我运行代码时出现错误.顺便说一句,所有必需的属性都已启用(openGL).

I am tring to draw an object from an array of vertices. The method for this requires a FloatBuffer instead of an array. I make a float buffer from the array but why i run the code i get an error. Btw all of the required attributes are enabled(openGL).

代码:

float vertices[] ={
        -1, -1, -1,   -1, -1,  1,   -1,  1,  1,   -1,  1, -1,
        1, -1, -1,    1, -1,  1,    1,  1,  1,    1,  1, -1,
        -1, -1, -1,   -1, -1,  1,    1, -1,  1,    1, -1, -1,
        -1,  1, -1,   -1,  1,  1,    1,  1,  1,    1,  1, -1,
        -1, -1, -1,   -1,  1, -1,    1,  1, -1,    1, -1, -1,
        -1, -1,  1,   -1,  1,  1,    1,  1,  1,    1, -1,  1
};

FloatBuffer temp = FloatBuffer.allocate(vertices.length);
temp.put(vertices);
GL11.glVertexPointer(3, GL11.GL_FLOAT, temp);

错误:

java.lang.IllegalArgumentException: FloatBuffer is not direct
    at org.lwjgl.BufferChecks.checkDirect(BufferChecks.java:139)
    at org.lwjgl.opengl.GL11.glVertexPointer(GL11.java:2622)
    at XLesson01.render(XLesson01.java:95)
    at XLesson01.run(XLesson01.java:51)
    at XLesson01.main(XLesson01.java:42)

新代码:

ByteBuffer temp = ByteBuffer.allocateDirect(vertices.length*8);
    temp.order(ByteOrder.nativeOrder());
    FloatBuffer buffer = temp.asFloatBuffer();
    buffer.put(vertices);
    GL11.glVertexPointer(3, GL11.GL_FLOAT, buffer);

新错误:

 A fatal error has been detected by the Java Runtime Environment:

  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x69aa9410, pid=3524, tid=1032

 JRE version: 6.0_22-b04# Java VM: Java HotSpot(TM) Client VM (17.1-b03 mixed mode, sharing windows-x86 )
 Problematic frame:
 C  [nvoglv32.DLL+0x5a9410]

 An error report file with more information is saved as:
 E:\java\workspace4\opengltest\hs_err_pid3524.log

 If you would like to submit a bug report, please visit:
   http://java.sun.com/webapps/bugreport/crash.jsp
 The crash happened outside the Java Virtual Machine in native code.
 See problematic frame for where to report the bug.

推荐答案

显然是因为它不直接.您可以通过使用 allocateDirect 创建 ByteBuffer 来分配直接 FloatBuffer 然后使用 asFloatBuffer.

Obviously because it is not direct. You can allocate a direct FloatBuffer by creating a ByteBuffer with allocateDirect and then getting a FloatBuffer view of it with asFloatBuffer.

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