IDFA 使用不当,您的应用不遵守 ios 中的限制广告跟踪设置 [英] Improper IDFA usage, your app is not respecting the Limit ad tracking setting in ios

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问题描述

我已经检查了 iTC 设置

I have checked the iTC settings

我 2 天前上传了同一个应用程序,它运行良好,但今天我上传了同一个应用程序并修复了一个小错误,它现在显示了这个错误.

I have uploaded the same app 2 days ago and it works fine but when today I uploaded the same app with a minor bug fix it's now showing this error.

我正在使用 Admob、Revmob 和 Applovin.但我知道 admob 是罪魁祸首.

I'm using Admob, Revmob and Applovin. But I know admob is the culprit.

推荐答案

对我来说唯一的解决方案是废弃 Admob-SDK 并集成 Startapp-SDK,它符合苹果新的IDFA政策,你可以阅读他们的此处的文档.

The only solution for me was to trash the Admob-SDK and integrate the Startapp-SDK, It is compliant with the apple's new IDFA policies, you can read their documentation here.

如果 Admob 人员解决此问题,我会通知您.

I will let you know if Admob guys fix this issue.

来自 Applovin Folks

From Applovin Folks

我想向您介绍 Apple 在周六所做的 IDFA 更改.如果应用程序中包含可访问 IDFA 且仍支持 iOS 6 之前版本(其中不存在 IDFA)的 SDK,Apple 的系统会自动拒绝上传的应用程序.我们的新 SDK 2.3.6(在 Unity 中为 3.0.9)现在将通过 Apple 的屏幕,因为我们已弃用对 iOS 4 和 5 的支持(仅占流量的 1.5%);请注意,市场上许多流行的 SDK 的行为都类似,因此您可能需要与其他供应商合作更新他们的软件以实现兼容性.

I wanted to update you on an IDFA change Apple made on Saturday. Apple's systems are automatically rejecting apps that are uploaded if the app has SDKs in it that access IDFA and still support pre-iOS 6 (where IDFA wasn't present). Our new SDK 2.3.6 (and in Unity, 3.0.9) will now pass Apple's screen since we have deprecated support for iOS 4 and 5 (only 1.5% of traffic); and note that many popular SDKs in the market act similarly so you may need to work with your other vendors on updating their software for compatibility.


编辑

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