如何在相机中绘制线节点与 iPhone 中的 Measure App 保持相同的大小? [英] How to draw line node keep same size in camera as Measure App in iPhone?
问题描述
我尝试将 AR 应用作为 iPhone 中的 Measure 默认应用.(我基于github上的TBXark/Ruler项目)
I try make an AR app as a Measure default app in iPhone. ( I base on project TBXark/Ruler on github)
我绘制了 startNode、endNode、圆柱线和 SCNText.但是我无法管理大小的比例,它只能在近处读取,并且在测量远平面检测时很小.
I draw startNode, endNode, cylinder line, and SCNText. But I can't manage the scale of size, it only readable in near, and so small when measure far plane detect.
我有两个问题:
如何在测量应用程序中拉近或拉远时保持大小节点、圆柱体和文本相同
How to keep size node, cylinder and text same when draw near or far as Measure App
如何用背景绘制scntext并对齐与Measure App相同方向的圆柱线.
How to draw scntext with background and align the same direction cylinder line as Measure App.
这是我的线节点类:
class LineNode: NSObject {
let startNode: SCNNode
let endNode: SCNNode
var lineNode: SCNNode?
let textNode: SCNNode
let sceneView: ARSCNView?
// init func
init(startPos: SCNVector3,
sceneV: ARSCNView,
color: (start: UIColor, end: UIColor) = (UIColor(hexCss: 0xF1B426), UIColor(hexCss: 0xD43278)),
font: UIFont = UIFont.boldSystemFont(ofSize: 8) ) {
sceneView = sceneV
let scale = 1 / 400.0
let scaleVector = SCNVector3(scale, scale, scale)
func buildSCNSphere(color: UIColor) -> SCNSphere {
let dot = SCNSphere(radius: 1)
dot.firstMaterial?.diffuse.contents = color
dot.firstMaterial?.lightingModel = .constant
dot.firstMaterial?.isDoubleSided = true
return dot
}
// startNode
startNode = SCNNode(geometry: buildSCNSphere(color: color.start))
startNode.scale = scaleVector
startNode.position = startPos
sceneView?.scene.rootNode.addChildNode(startNode)
// endNode
endNode = SCNNode(geometry: buildSCNSphere(color: color.end))
endNode.scale = scaleVector
// line with start to end
lineNode = CylinderLine(parent: sceneView!.scene.rootNode,
v1: startNode.position,
v2: endNode.position,
radius: 0.001,
radSegmentCount: 16,
color: UIColor.white)
sceneView?.scene.rootNode.addChildNode(lineNode!)
// text show measure line length
let text = SCNText (string: "--", extrusionDepth: 0.1)
text.font = font
text.firstMaterial?.diffuse.contents = UIColor(hexCss: 0xffa800)
text.firstMaterial?.lightingModel = .constant
text.alignmentMode = CATextLayerAlignmentMode.center.rawValue
text.truncationMode = CATextLayerTruncationMode.middle.rawValue
text.firstMaterial?.isDoubleSided = true
textNode = SCNNode(geometry: text)
textNode.scale = SCNVector3(1 / 500.0, 1 / 500.0, 1 / 500.0)
super.init()
}
// update end node realtime
public func updatePosition(pos: SCNVector3, camera: ARCamera?, unit: MeasurementUnit.Unit = MeasurementUnit.Unit.centimeter) -> Float {
// update endNode
let posEnd = updateTransform(for: pos, camera: camera)
if endNode.parent == nil {
sceneView?.scene.rootNode.addChildNode(endNode)
}
endNode.position = posEnd
// caculate new mid
let posStart = startNode.position
let middle = SCNVector3((posStart.x + posEnd.x) / 2.0, (posStart.y + posEnd.y) / 2.0 + 0.002, (posStart.z + posEnd.z) / 2.0)
// update text measure
let text = textNode.geometry as! SCNText
let length = posEnd.distanceFromPos(pos: startNode.position)
text.string = MeasurementUnit(meterUnitValue: length).roundUpstring(type: unit)
text.materials.first?.diffuse.contents = UIColor.orange
textNode.setPivot()
textNode.position = middle
if textNode.parent == nil {
sceneView?.scene.rootNode.addChildNode(textNode)
}
lineNode?.removeFromParentNode()
lineNode = lineBetweenNodeA(nodeA: startNode, nodeB: endNode)
sceneView?.scene.rootNode.addChildNode(lineNode!)
return length
}
}
推荐答案
我用它来更新比例,即使你远离它仍然可读
I use this to update scale if even if you stay far away it still readable
func updateScaleFromCameraForNodes(_ nodes: [SCNNode], fromPointOfView pointOfView: SCNNode , useScaling: Bool){
nodes.forEach { (node) in
//1. Get The Current Position Of The Node
let positionOfNode = SCNVector3ToGLKVector3(node.worldPosition)
//2. Get The Current Position Of The Camera
let positionOfCamera = SCNVector3ToGLKVector3(pointOfView.worldPosition)
//3. Calculate The Distance From The Node To The Camera
let distanceBetweenNodeAndCamera = GLKVector3Distance(positionOfNode, positionOfCamera)
let a = distanceBetweenNodeAndCamera*1.75
if(useScaling) {
node.simdScale = simd_float3(a,a,a)
}
}
SCNTransaction.flush()
}
然后在渲染器 updateAtTime 中调用它
then called it in the renderer updateAtTime
self.updateScaleFromCameraForNodes(self.nodesAdded, fromPointOfView:
self.cameraNode, useScaling: true)
这篇关于如何在相机中绘制线节点与 iPhone 中的 Measure App 保持相同的大小?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!