如何在透视相机和正交相机之间切换,以保持所需对象的大小 [英] How to switch between Perspective and Orthographic cameras keeping size of desired object
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问题描述
我尝试在脚本中在透视"相机和正交"相机之间切换. 我希望物体在一定深度上保持投影尺寸. 我放弃了对几何的了解...
I try to switch between Perspective and Orthographic cameras in my script. I want object on some depth to keep it's projection size. I gave up to understand the geometry...
您能否提供一些指向简单教程的链接此对我来说太复杂了.
Could you provide some link to a simple tutorial this is too complicated for me.
对于具有position.z==0
的对象,我有:
For object with position.z==0
i have:
perspCamera = new THREE.PerspectiveCamera(45, W / H, 1, 1000);
perspCamera.position.z = 100;
var S=Math.tan((45/180)*Math.PI)*100;
orthoCamera = new THREE.OrthographicCamera( -S, S, S, -S, 1, 1000 );
不正确.
我明白了,我会用Codepen链接发布答案
I get it I will post an answer with codepen link
推荐答案
在透视投影时Z距离和大小之间的关系是:
The relation between Z-distance and size, at perspective projection is:
var fov_y = 45;
var depht_s = Math.tan(fov_y/2.0 * Math.PI/180.0) * 2.0;
因此正交投影必须为( THREE.OrthographicCamera ):
So the orthographic projection has to be (THREE.OrthographicCamera):
var Z = 100;
var aspect = W / H;
var size_y = depht_s * Z;
var size_x = depht_s * Z * aspect;
orthoCamera = new THREE.OrthographicCamera(
-size_x/2, size_x/2,
size_y/2, -size_y/2,
1, 1000 );
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