如何在保持所需对象大小的透视相机和正交相机之间切换 [英] How to switch between Perspective and Orthographic cameras keeping size of desired object
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问题描述
我尝试在我的脚本中在透视和正交相机之间切换.我想要某个深度的对象以保持其投影大小.我放弃了理解几何...
您能否提供一些简单教程的链接
所以正交投影必须是 (THREE.OrthographicCamera):
var Z = 100;var 方面 = W/H;var size_y = depht_s * Z;var size_x = depht_s * Z * 方面;orthoCamera = new THREE.OrthographicCamera(-size_x/2, size_x/2,size_y/2, -size_y/2,1, 1000 );
I try to switch between Perspective and Orthographic cameras in my script. I want object on some depth to keep it's projection size. I gave up to understand the geometry...
Could you provide some link to a simple tutorial this is too complicated for me.
For object with position.z==0
i have:
perspCamera = new THREE.PerspectiveCamera(45, W / H, 1, 1000);
perspCamera.position.z = 100;
var S=Math.tan((45/180)*Math.PI)*100;
orthoCamera = new THREE.OrthographicCamera( -S, S, S, -S, 1, 1000 );
It is incorrect.
Update:
I get it I will post an answer with codepen link
解决方案
The relation between Z-distance and size, at perspective projection is:
var fov_y = 45;
var depht_s = Math.tan(fov_y/2.0 * Math.PI/180.0) * 2.0;
So the orthographic projection has to be (THREE.OrthographicCamera):
var Z = 100;
var aspect = W / H;
var size_y = depht_s * Z;
var size_x = depht_s * Z * aspect;
orthoCamera = new THREE.OrthographicCamera(
-size_x/2, size_x/2,
size_y/2, -size_y/2,
1, 1000 );
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