为什么我们甚至需要“删除[]"?操作员? [英] Why do we even need the "delete[]" operator?
问题描述
这是一个困扰我一段时间的问题.我一直认为 C++ 的设计应该使 delete
运算符(不带括号)与 new[]
运算符一起工作.
This is a question that's been nagging me for some time. I always thought that C++ should have been designed so that the delete
operator (without brackets) works even with the new[]
operator.
在我看来,写这个:
int* p = new int;
应该相当于分配一个包含 1 个元素的数组:
should be equivalent to allocating an array of 1 element:
int* p = new int[1];
如果这是真的,delete
操作符总是可以删除数组,我们就不需要 delete[]
操作符.
If this was true, the delete
operator could always be deleting arrays, and we wouldn't need the delete[]
operator.
在 C++ 中引入 delete[]
运算符有什么原因吗?我能想到的唯一原因是分配数组的内存占用很小(您必须将数组大小存储在某处),因此区分 delete
与 delete[]
是一个小的内存优化.
Is there any reason why the delete[]
operator was introduced in C++? The only reason I can think of is that allocating arrays has a small memory footprint (you have to store the array size somewhere), so that distinguishing delete
vs delete[]
was a small memory optimization.
推荐答案
这样可以调用各个元素的析构函数.是的,对于 POD 数组,没有太大区别,但在 C++ 中,您可以拥有具有非平凡析构函数的对象数组.
It's so that the destructors of the individual elements will be called. Yes, for arrays of PODs, there isn't much of a difference, but in C++, you can have arrays of objects with non-trivial destructors.
现在,你的问题是,为什么不让 new
和 delete
表现得像 new[]
和 delete[]
并去掉 new[]
和 delete[]
?我会回到 Stroustrup 的设计与进化"一书中,他说如果你不使用 C++ 特性,你就不应该为它们付费(至少在运行时).现在的情况是,new
或 delete
的行为与 malloc
和 free
一样有效.如果 delete
具有 delete[]
的含义,那么在运行时会有一些额外的开销(正如 James Curran 指出的那样).
Now, your question is, why not make new
and delete
behave like new[]
and delete[]
and get rid of new[]
and delete[]
? I would go back Stroustrup's "Design and Evolution" book where he said that if you don't use C++ features, you shouldn't have to pay for them (at run time at least). The way it stands now, a new
or delete
will behave as efficiently as malloc
and free
. If delete
had the delete[]
meaning, there would be some extra overhead at run time (as James Curran pointed out).
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