如何将类型&;#39;UnityEngineering。纹理2D&;转换为&;#39;UnityENGIN.Sprite? [英] How convert type 'UnityEngine.Texture2D' to 'UnityEngine.Sprite?
本文介绍了如何将类型&;#39;UnityEngineering。纹理2D&;转换为&;#39;UnityENGIN.Sprite?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
//Image Profile
protected Texture2D pickedImage;
public Texture2D myTexture2D;
public RawImage getRawImageProfile;
public RawImage getRawImageArrayProfile;
public Image getRawImageProfile2;
public Image getRawImageArrayProfile2;
public void PickImageFromGallery(int maxSize = 256)
{
NativeGallery.GetImageFromGallery((path) =>
{
if( path != null )
{
byte[] imageBytes = File.ReadAllBytes(path);
pickedImage = null;
pickedImage = new Texture2D(2, 2);
pickedImage.LoadImage(imageBytes);
getRawImageProfile.texture = pickedImage;
getRawImageArrayProfile.texture = pickedImage;
getRawImageProfile2.sprite = pickedImage; //ERROR CONVERT SPRITE
//getRawImageArrayProfile2.texture = pickedImage;
}
}, maxSize: maxSize);
byte[] myBytes;
myBytes = pickedImage.EncodeToPNG();
enc = Convert.ToBase64String(myBytes);
}
推荐答案
Sprite.Create
完全符合您的要求。
来自Sprite上的Unity docs。创建:
Sprite.Create创建可在游戏应用程序中使用的新Sprite。需要加载纹理并将其分配给Create,才能控制新Sprite的外观。
在代码中:
public Texture2D myTexture2D; // The texture you want to convert to a sprite
Sprite mySprite; // The sprite you're gonna save to
Image myImage; // The image on which the sprite is gonna be displayed
public void FooBar()
{
mySprite = Sprite.Create(myTexture2D, new Rect(0.0f, 0.0f, myTexture2D.width, myTexture2D.height), new Vector2(0.5f, 0.5f), 100.0f);
myImage.sprite = mySprite; // apply the new sprite to the image
}
在上面的示例中,我们从myTexture2D
中获取图像数据,并使用每单位100个像素创建一个与原始纹理2D相同大小的new Rect
,其轴心点在中心。然后,我们将新制作的精灵应用于图像。
这篇关于如何将类型&;#39;UnityEngineering。纹理2D&;转换为&;#39;UnityENGIN.Sprite?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!
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