为什么C&需要QUOT;结构"关键字,而不是C ++? [英] Why does C need "struct" keyword and not C++?
问题描述
我一直有点困惑什么是怎么回事:
I've always been a little confused about what's going on here:
#include <stdio.h>
int main() {
timeval tv;
tv.tv_sec = 1;
for (;;) {
select(0, 0, 0, 0, &tv);
printf("%s\n", "Hello World!");
}
}
很抱歉,如果无法编译,只是写它作为一个简单的例子。
Sorry if that doesn't compile, just wrote it as a quick example.
code这样就不会在GCC编译,除非我添加关键字结构之前使用timeval结构中。 G ++,另一方面其处理罚款的。
Code like this won't compile under gcc unless I add the keyword struct prior to the use of the struct timeval. g++ on the other hand handles it fine as is.
这是如何C和C ++手柄结构之间的差异还是仅仅是在编译器有区别吗? (我很C ++为导向,并在这样的线路在C中使用的结构一直有点困惑我)。
Is this a difference between how C and C++ handle structures or is it just a difference in the compilers? (I'm very C++ oriented, and the use of struct in C on lines like this has always somewhat baffled me).
推荐答案
在语法上都请客结构
几乎相同。只有C ++增加了一个额外的规则,允许省略结构
(和类
)的关键字,如果没有歧义。
Syntactically both treat struct
almost the same. Only C++ has added an extra rule that allows to omit the struct
(and class
) keyword if there is no ambiguity.
如果有歧义,也是C ++需要在一些地方结构
关键字。一个有名的例子是统计
在POSIX系统中有一个 struct stat中
和功能统计
。
If there is ambiguity, also C++ requires the struct
keyword in some places. A notorious example is stat
on POSIX systems where there is a struct stat
and a function stat
.
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