如何用C来学习的OpenGL 3.x的? [英] How to learn OpenGL 3.x using C?
问题描述
我知道还有的许多的OpenGL的在那里教程,但所有好的教程,我发现使用一些C ++库(主要是GLM),使其难以遵循,就是想用C的人,和/或具体针对的Microsoft Windows。
我的问题是:
- 有谁知道,采用C,而不是具体的Windows一个很好的OpenGL 3.x的教程?
- 的编程语言确实OpenGL的红皮书使用?
有谁知道,采用C,而不是具体的Windows?
一个很好的OpenGL 3.x的教程
块引用>呼,好问题!
IIRC尼科尔流星锤的教程使用C ++(对于GLM)。我建议你看一下 http://arcsynthesis.org/gltut 并与我的 linmath.h 适用。
哪种编程语言并OpenGL的红皮书使用?
块引用>旧的版本(小于= OpenGL的2.1),使用纯C.较新的我居然没读
。I know there are many tutorials on OpenGL out there, but all good tutorials I found use some C++ libraries (mostly GLM) that make it hard to follow for people that would like to use C, or/and were specific to Microsoft Windows.
My Questions are:
- Does anybody know a good OpenGL 3.x tutorial that uses C and is not Windows specific?
- Which programming language does the OpenGL "redbook" use?
解决方案Does anybody know a good OpenGL 3.x tutorial that uses C and is not Windows specific?
Phew, good question!
IIRC Nicol Bolas' tutorials use C++ (for GLM). I suggest you look at http://arcsynthesis.org/gltut and replace GLM with my linmath.h where applicable.
Which programming language does the OpenGL "redbook" use?
The older editions (<= OpenGL-2.1) used pure C. The newer ones I actually didn't read.
这篇关于如何用C来学习的OpenGL 3.x的?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!