3D图形教程 [英] 3D Graphics Tutorials

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问题描述

我要开始写一个简单的iPhone应用程序在3D的东西来模拟像掷骰子,玩台球,从一定高空掷物,扔球等,只是基本的运动模拟3D。我已经搜查,搜查该会得到我在这里开始没有成功的教程。一个完美的前奏教程对我来说将是一个模拟的2骰子三维滚动的项目。任何人都可以点我在正确的方向?事先非常感谢!

I want to start writing simple iphone apps to simulate in 3D things like rolling dice, playing billiards, dropping objects from a certain height, throwing a ball, etc. Just basic motion simulation in 3D. I've searched and searched for a tutorial that would get me started here without success. A perfect intro tutorial for me would be a project that simulates the rolling of 2 dice in 3D. Can anyone point me in the appropriate direction? Many thanks in advance!

推荐答案

讷河网站包含的教程很多,其中许多人使用物理学3D。这应该引导你的学习。这些例子是OpenGL和有许多语言(包括Objective-C的,我认为)。

THe NeHe site contains alot of tutorials, many of them using physics in 3D. This should bootstrap your learning. The examples are for OpenGL and come in many languages (including Objective-C I think).

物理学很可能不准确。 本网站也的这个提供有关掷骰子的物理一些提示。

The physics will probably not be that accurate. This site and also this one give some hint about the physics of rolling dice.

不过,说给朋友物理学家关于这一点,他recons它会更简单使用的统计办法再嘲笑物理学,因为有很多工作变量,没有太多点模拟设计为随机十岁上下的一个事件。

However, speaking to a friend physicist about this he recons it would be simpler to use a statistical approach and then mock the physics because there are a lot of variables at work and there isn't much point simulating an event designed to be random-ish.

但话又说回来,林没有物理学家。

But then again, Im no physicist.

我还发现这款iPhone应用它使用骰子模拟。可能会有些启发。

I also found this iPhone app which uses dice simulation. Might be some inspiration.

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