新手指南3D图形编程 [英] Beginner's guide to 3D graphics programming

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问题描述

什么是最好的导游/教程/书/有人在3D图形编程的世界最小的经验(或无)的网站?

What are the best guides / tutorials / books / websites for someone with minimal experience (or none) in the world of 3D graphics programming?

我意识到,3D图形和数学的基础知识应用跨平台的特定的3D库实现如OpenGL,DirectX的,WPF等这样的。

I realize that the fundamentals of 3D graphics and mathematics apply across platform specific 3D library implementations such as OpenGL, DirectX, WPF etc..

因此​​,如果答案会解释,如果他们集中在一个特定的库实现,基本面上的,或将是有益的,也许两者兼而有之。

Therefore it would be useful if answers would explain if they focus on a specific library implementation, on the fundamentals, or maybe both.

理由的提问:

在Windows presentation基金会(WPF)3D在现场看到,这是现实让很多程序员现在正认真考虑用3D为他们的应用中,这将是几乎是不可能的,即使在几年前。

With Windows Presentation Foundation (WPF) 3D on the scene, it's realistic for many programmers to now seriously consider using 3D for their applications, where this would have been almost impossible even a few years ago.

我敢肯定有很多程序员在那里,像我一样,谁找到从2D的飞跃3D非常大的。

I'm sure there are many programmers out there, like me, who find the leap from 2D to 3D a very big one.

推荐答案

Petzold的 3D编程的Windows 是一个明显的开始,如果你在做WPF。

Petzold's 3D Programming for Windows is an obvious start if you are doing WPF.

对OpenGL的书是免费提供在线的,也有在教程的NeHe 虽然OpenGL的确实需要你理解变换的细节不是切到真正做多并粘贴

For Opengl the book is available free online , there are also tutorials at NeHe although OpenGL does require that you understand the details of transforms to really do more than cut and paste

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