托管的Direct3D或XNA非游戏相关的3D图形编程? [英] Managed Direct3D or XNA for non-game related 3D graphics programming?

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问题描述

这是pferred办法$ P $做.NET 3D图形编程:Direct3D的或XNA似乎是目前的技术,但是这是最适合非游戏相关的编程?

Which is the preferred approach for doing .NET 3D graphics programming: Direct3D or XNA seem to be the current technologies, but which is best for non-game related programming?

此外,已经成功的Direct 3D已经停产了? XNA并不真正似乎是适当的非游戏开发

Also, has Managed Direct 3D been discontinued? XNA doesn't really seem to be appropriate for non-game development.

推荐答案

如果这不是游戏相关的又是什么呢?如果你回答这个问题,我们可以给你一个很好的答案,反正根据应用WPF可能是一个很好的答案。

If it's not game related what is it about? If you answer this we might give you a good answer, anyway depending on the application WPF might be a good answer.

这篇关于托管的Direct3D或XNA非游戏相关的3D图形编程?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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