OpenGL渲染上下文生成"失败的请求152(GLX)QUOT的运算code; (MESA 8.0 - OpenGL 3.0的,Linux的) [英] OpenGL Rendering Context Produces "opcode of failed request 152 (GLX)" (Mesa 8.0 - OpenGL 3.0, Linux)

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问题描述

这一个是一个巨大的问题:首先,虽然我知道的的有关XLIB API位,我想测试,并确认之前,我可以真正创建一个OpenGL渲染上下文(3.0)我做了什么,所以我只是复制并粘贴一些测试code和运行它。

This one is a huge issue: first off, while I know a little bit about the XLib API, I wanted to test and make sure I could actually create an OpenGL rendering context (3.0) before I did anything, thus I just copied and pasted some test code and ran it.

当我运行code,我的输出如下:

GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap 
Getting framebuffer config
Getting XVisualInfo
Creating colormap
Creating window
Mapping window
Creating context
X Error of failed request:  BadRequest (invalid request code or no such operation)
  Major opcode of failed request:  152 (GLX)
  Minor opcode of failed request:  34 ()
  Serial number of failed request:  27
  Current serial number in output stream:  26

更进一步,在后续调用 glxinfo 产生

Further more, a subsequent call to glxinfo produces

name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
    GLX_OML_swap_method, GLX_SGI_swap_control, GLX_SGIS_multisample, 
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
    GLX_INTEL_swap_event
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_create_context_es2_profile, GLX_MESA_copy_sub_buffer, 
    GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, 
    GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, 
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
    GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event
GLX version: 1.4
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
    GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, 
    GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, 
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
    GLX_EXT_texture_from_pixmap
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile 
OpenGL version string: 3.0 Mesa 8.0
OpenGL shading language version string: 1.30
OpenGL extensions:
    GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture, 
    GL_EXT_polygon_offset, GL_EXT_subtexture, GL_EXT_texture_object, 
    GL_EXT_vertex_array, GL_EXT_compiled_vertex_array, GL_EXT_texture, 
    GL_EXT_texture3D, GL_IBM_rasterpos_clip, GL_ARB_point_parameters, 
    GL_EXT_draw_range_elements, GL_EXT_packed_pixels, GL_EXT_point_parameters, 
    GL_EXT_rescale_normal, GL_EXT_separate_specular_color, 
    GL_EXT_texture_edge_clamp, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
    GL_SGIS_texture_lod, GL_ARB_framebuffer_sRGB, GL_ARB_multitexture, 
    GL_EXT_framebuffer_sRGB, GL_IBM_multimode_draw_arrays, 
    GL_IBM_texture_mirrored_repeat, GL_3DFX_texture_compression_FXT1, 
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_transpose_matrix, 
    GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, 
    GL_EXT_secondary_color, GL_EXT_texture_env_add, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, 
    GL_INGR_blend_func_separate, GL_NV_blend_square, GL_NV_light_max_exponent, 
    GL_NV_texgen_reflection, GL_NV_texture_env_combine4, 
    GL_SUN_multi_draw_arrays, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_compression, GL_EXT_framebuffer_object, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_MESA_window_pos, 
    GL_NV_packed_depth_stencil, GL_NV_texture_rectangle, GL_NV_vertex_program, 
    GL_ARB_depth_texture, GL_ARB_occlusion_query, GL_ARB_shadow, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_window_pos, GL_ATI_envmap_bumpmap, GL_EXT_stencil_two_side, 
    GL_EXT_texture_cube_map, GL_NV_depth_clamp, GL_NV_vertex_program1_1, 
    GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_draw_buffers, 
    GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers, 
    GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_shadow_funcs, 
    GL_EXT_stencil_wrap, GL_MESA_pack_invert, GL_MESA_ycbcr_texture, 
    GL_ARB_depth_clamp, GL_ARB_fragment_program_shadow, 
    GL_ARB_half_float_pixel, GL_ARB_point_sprite, GL_ARB_shading_language_100, 
    GL_ARB_sync, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object, 
    GL_ATI_blend_equation_separate, GL_EXT_blend_equation_separate, 
    GL_OES_read_format, GL_ARB_color_buffer_float, GL_ARB_pixel_buffer_object, 
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_float, 
    GL_ARB_texture_rectangle, GL_EXT_packed_float, GL_EXT_pixel_buffer_object, 
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_rectangle, 
    GL_EXT_texture_sRGB, GL_EXT_texture_shared_exponent, 
    GL_ARB_framebuffer_object, GL_EXT_framebuffer_blit, 
    GL_EXT_framebuffer_multisample, GL_EXT_packed_depth_stencil, 
    GL_APPLE_object_purgeable, GL_ARB_vertex_array_object, 
    GL_ATI_separate_stencil, GL_EXT_draw_buffers2, 
    GL_EXT_gpu_program_parameters, GL_EXT_texture_array, 
    GL_EXT_texture_integer, GL_EXT_texture_sRGB_decode, GL_EXT_timer_query, 
    GL_OES_EGL_image, GL_MESA_texture_array, GL_ARB_copy_buffer, 
    GL_ARB_depth_buffer_float, GL_ARB_half_float_vertex, 
    GL_ARB_map_buffer_range, GL_ARB_texture_rg, GL_ARB_texture_swizzle, 
    GL_ARB_vertex_array_bgra, GL_EXT_separate_shader_objects, 
    GL_EXT_texture_swizzle, GL_EXT_vertex_array_bgra, 
    GL_NV_conditional_render, GL_ARB_ES2_compatibility, 
    GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, 
    GL_ARB_fragment_coord_conventions, GL_ARB_provoking_vertex, 
    GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, 
    GL_ARB_shader_texture_lod, GL_EXT_provoking_vertex, GL_EXT_texture_snorm, 
    GL_MESA_texture_signed_rgba, GL_ARB_robustness, GL_EXT_transform_feedback

32 GLX Visuals
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat

根据此规范,我可能应该工作 - 是否正确?如果不是,有什么我可以做这个改变呢?所有论坛上的帖子我已经知道了有这样的问题,刚刚通常是由于谁试图初始化的背景下,这将导致它们具有类似输出到code我当缺乏的OpenGL 3.x中的正确实施人'已经测试了。

According to this specification, my could should work - correct? If not, is there anything I can do about this to change it? Any forum post I've read about having issues like this has just been usually due to people who lack the proper implementations of OpenGL 3.x when trying to initialize context, which results in them having a similar output to the code I've tested.

我也搜索了各种X11包我的发行,看看是否我可能会或可能不会被一些关闭的机会,缺少的东西。当然,这是徒劳的,什么我的没有的最终安装/更换或者把事情弄得更糟,或只是简单的没有工作。

I've also searched for various X11 packages for my distribution to see whether or not I may or may not be missing something by some off chance. Of course, this was futile as anything I did end up installing/changing either made things worse, or just plain didn't work.

的xorg.conf

Section "Module"
    SubSection  "extmod"
       Option    "omit xfree86-dga"
    EndSubSection
    Load    "i2c"
    Load    "ddc"
    Load    "vbe"
    Load    "dri"
    Load    "glx"
    Load    "synaptics"
    Load    "drm"
EndSection

Section "ServerFlags"
     Option    "AllowMouseOpenFail"    "true"
EndSection

Section "Monitor"
    Identifier    "Generic Monitor"
    VertRefresh    43 - 60
    HorizSync      28 - 80
EndSection


Section "Device"

    Identifier  "SabayonVga0"
    Driver      "intel"
    #BusID    "PCI:00:02"
    #Option "RenderAccel" "on"
    #Option "XAANoOffscreenPixmaps"
    #Option "BusType" "PCI"
    #Option "ColorTiling" "on"
    #Option "EnablePageFlip" "on"
    # UseEvents is causing segmentation faults with
    # NVIDIA 6xxx, 7xxx and >=275.xx.xx drivers
    #Option "UseEvents" "True"
    Option "LogoPath" "/usr/share/backgrounds/sabayonlinux-nvidia.png"

EndSection



Section "Screen"

    Identifier    "Screen 0"
    Device        "SabayonVga0"
    Monitor       "Generic Monitor"
    Option       "AddARGBGLXVisuals" "true"

    DefaultDepth 24

    SubSection "Display"
        Depth       8
        ViewPort    0 0
        #Modes      "1024x768" "800x600" "640x480"
    EndSubsection

    SubSection "Display"
        Depth           16
        ViewPort        0 0
        #Modes      "1024x768" "800x600" "640x480"
    EndSubsection

    SubSection "Display"
        Depth           24
        ViewPort        0 0
        #Modes      "1024x768" "800x600" "640x480"
    EndSubsection

EndSection


Section "DRI"
    Mode 0666
EndSection

Section "ServerLayout"
    Identifier   "Main Layout"
    Screen 0    "Screen 0"
EndSection

Section "Extensions"
   #Option "Composite" "Enable"
EndSection

执行的code

#include <GL/glx.h>
#include <GL/gl.h>
#include <unistd.h>
#include <iostream>

#include <stdlib.h>
#include <string.h>
#include <stdio.h>

#define GLX_CONTEXT_MAJOR_VERSION_ARB       0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB       0x2092
typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);

int main (int argc, char ** argv)
{
    Display *display = XOpenDisplay(0);

    glXCreateContextAttribsARBProc glXCreateContextAttribsARB = NULL;

    const char *extensions = glXQueryExtensionsString(display, DefaultScreen(display));
    std::cout << extensions << std::endl;

    static int visual_attribs[] =
    {
        GLX_RENDER_TYPE, GLX_RGBA_BIT,
        GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
        GLX_DOUBLEBUFFER, true,
        GLX_RED_SIZE, 1,
        GLX_GREEN_SIZE, 1,
        GLX_BLUE_SIZE, 1,
        None
     };

    std::cout << "Getting framebuffer config" << std::endl;
    int fbcount;
    GLXFBConfig *fbc = glXChooseFBConfig(display, DefaultScreen(display), visual_attribs, &fbcount);
    if (!fbc)
    {
        std::cout << "Failed to retrieve a framebuffer config" << std::endl;
        return 1;
    }

    std::cout << "Getting XVisualInfo" << std::endl;
    XVisualInfo *vi = glXGetVisualFromFBConfig(display, fbc[0]);

    XSetWindowAttributes swa;
    std::cout << "Creating colormap" << std::endl;
    swa.colormap = XCreateColormap(display, RootWindow(display, vi->screen), vi->visual, AllocNone);
    swa.border_pixel = 0;
    swa.event_mask = StructureNotifyMask;

    std::cout << "Creating window" << std::endl;
    Window win = XCreateWindow(display, RootWindow(display, vi->screen), 0, 0, 100, 100, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel|CWColormap|CWEventMask, &swa);
    if (!win)
    {
        std::cout << "Failed to create window." << std::endl;
        return 1;
    }

    std::cout << "Mapping window" << std::endl;
    XMapWindow(display, win);

    // Create an oldstyle context first, to get the correct function pointer for glXCreateContextAttribsARB
    GLXContext ctx_old = glXCreateContext(display, vi, 0, GL_TRUE);
    glXCreateContextAttribsARB =  (glXCreateContextAttribsARBProc)glXGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB");
    glXMakeCurrent(display, 0, 0);
    glXDestroyContext(display, ctx_old);

    if (glXCreateContextAttribsARB == NULL)
    {
        std::cout << "glXCreateContextAttribsARB entry point not found. Aborting." << std::endl;
        return false;
    }

    static int context_attribs[] =
    {
        GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
        GLX_CONTEXT_MINOR_VERSION_ARB, 0,
        None
    };

    std::cout << "Creating context" << std::endl;
    GLXContext ctx = glXCreateContextAttribsARB(display, fbc[0], NULL, true, context_attribs);
    if (!ctx)
    {
        std::cout << "Failed to create GL3 context." << std::endl;
        return 1;
    }

    std::cout << "Making context current" << std::endl;
    glXMakeCurrent(display, win, ctx);

        glClearColor (0, 0.5, 1, 1);
        glClear (GL_COLOR_BUFFER_BIT);
        glXSwapBuffers (display, win);

        sleep(1);

        glClearColor (1, 0.5, 0, 1);
        glClear (GL_COLOR_BUFFER_BIT);
        glXSwapBuffers (display, win);

        sleep(1);

    ctx = glXGetCurrentContext();
    glXMakeCurrent(display, 0, 0);
    glXDestroyContext(display, ctx);
}

我难倒,如何这可能是发生pretty。可能有人请提供一些见解和/或解决这个问题?

I'm pretty stumped as to how this could be happening. Could someone please provide some insight and/or solution to this issue?

推荐答案

这程序没有错误运行我的系统上。

That program runs without error on my system.

在猜测,正在由ld.so链接到可执行文件库是错误的一个用于X11服务器。

At a guess, the library that is being linked into the executable by ld.so is the wrong one for the X11 server.

尝试 LDD&lt;您的程序&GT; 并查找行libGL.so,例如:

try ldd <your program> and look for the line for libGL.so, e.g.:

    libGL.so.1 => /usr/lib/nvidia-current/libGL.so.1 (0x00007f9d4bdf5000)

如果该库是不是为您的系统正确的库,什么事情都可能发生。一个X11无效的操作code错误是更可能的。

If that library is not the correct library for your system, anything could happen. An X11 "invalid opcode" error is more than likely.

此外,使用 GLEW 。它关心的细节,如定位GL电话。

Also, use GLEW. It takes care of details like locating GL calls.

这篇关于OpenGL渲染上下文生成&QUOT;失败的请求152(GLX)QUOT的运算code; (MESA 8.0 - OpenGL 3.0的,Linux的)的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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