为什么我有一个错误,当试图挽回败局?统一C# [英] Why I have got an error when try save the game ? Unity C#
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问题描述
为什么尝试保存游戏的时候,我得到一个错误
Why i got an error when try saving the game ?
下面是我的脚本:
播放器的.cs
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
public class player : MonoBehaviour {
public List<item> itemRaw = new List<item> ();
public List<item> itemVal = new List<item> ();
public List<item> itemAdm = new List<item> ();
public upgradeStorage OnUpStorage1Raw;
public upgradeStorage OnUpStorage2Raw;
public upgradeStorage OnUpStorage3Raw;
public int RawStorage1Level = 0;
public int totalSlotRawStorage1;
public int RawStorage2Level = 0;
public int totalSlotRawStorage2;
public int RawStorage3Level = 0;
public int totalSlotRawStorage3;
public bool RawStorage2Unlock = false;
public bool RawStorage3Unlock = false;
public string name;
public int level;
public int exp;
public int coin = 1000000;
public int gem = 30000;
public List<GameObject> slotRaw = new List<GameObject> ();
public List<GameObject> slotVal = new List<GameObject> ();
public List<GameObject> slotAdm = new List<GameObject> ();
public List<item> margaretItemSell = new List<item>();
public List<item> margaretItemBuy = new List<item>();
public List<productMerchant> productMargaretSell = new List<productMerchant> ();
public List<productMerchant> productMargaretBuy = new List<productMerchant> ();
public Dictionary <string, Dictionary <string, int> > productSellMargaret;
public Dictionary <string, Dictionary <string, int> > productBuyMargaret;
public player () {
}
void Awake () {
Load ();
}
void Update () {
Save ();
Debug.Log ("Coin : " + coin);
}
public void Save() {
BinaryFormatter bf = new BinaryFormatter ();
FileStream file = File.Create (Application.persistentDataPath + "/saveGame.gd");
playerData data = new playerData ();
data.itemRaw = itemRaw;
data.itemVal = itemVal;
data.itemAdm = itemAdm;
bf.Serialize (file, data);
file.Close ();
}
public void Load() {
if(File.Exists(Application.persistentDataPath + "/saveGame.gd")) {
BinaryFormatter bf = new BinaryFormatter ();
FileStream file = File.Open (Application.persistentDataPath + "/saveGame.gd", FileMode.Open);
playerData data = (playerData) bf.Deserialize (file);
file.Close ();
itemRaw = data.itemRaw;
itemVal = data.itemVal;
itemAdm = data.itemAdm;
}
}
}
和我还有一个脚本类序列化的:
And i have another script class serializable :
playerData.cs
playerData.cs
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
[System.Serializable]
public class playerData {
public List<item> itemRaw = new List<item> ();
public List<item> itemVal = new List<item> ();
public List<item> itemAdm = new List<item> ();
}
我得到这个错误,而方法保存()或load()
I got this error while the method save() or load()
*EndOfStreamException: Failed to read past end of stream.
System.IO.BinaryReader.ReadByte () (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.IO/BinaryReader.cs:293)
System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadValue (System.IO.BinaryReader reader, System.Object parentObject, Int64 parentObjectId, System.Runtime.Serialization.SerializationInfo info, System.Type valueType, System.String fieldName, System.Reflection.MemberInfo memberInfo, System.Int32[] indices) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/ObjectReader.cs:727) and bla bla blab bla...........*
这个脚本只是保存和载入。
This script just save and load.
任何想法?
感谢
推荐答案
我得到了解决自己。
这个错误,因为在我的项目类有一个游戏物体类型在playerData类此外,还有一个游戏对象数据类型。
This error because in my item class there is a gameobject type and in playerData class there also a gameobject data type.
这是不是在保存游戏二进制格式化允许的。
That is not permitted in Saving games binary formated.
删除从项目类别和playerData类游戏对象类型。
Remove the gameobject type from item class and playerData class.
感谢
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