闪电崩盘时加载外部SWF(与code例如这阵子) [英] flash crash when loading external swf (with code example this time around)
问题描述
这是在FlashDevelop中创建一个AS3项目。它的目标的Flash Player 10。 运行此code时,我有一个令人不安的问题:
This is a AS3 project created in FlashDevelop. It targets flash player 10. I have a disturbing problem when running this code:
package
{
import flash.display.Loader;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;
import flash.net.URLRequest;
public class Main extends MovieClip
{
private var loader:Loader;
private var sprite:Sprite;
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init); }
private function init(e:Event = null):void {
removeEventListener(Event.ADDED_TO_STAGE, init);
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadingDone);
loader.load(new URLRequest('loadIn.swf')); // error occurs when loading this file.
//loadIn.swf is compiled with all the code in this file but with the loader-parts commented out...
// just a Adobe Flash created graphic, no problems loading this one
//loader.load(new URLRequest('waitingPopup.swf'));
//sprite = new Sprite();
//sprite.graphics.beginFill(0xFF0000);
//sprite.graphics.drawRect(0, 0, 490, 356);
//sprite.graphics.endFill();
//addChild(sprite);
}
private function loadingDone(e:Event):void {
trace(loader.contentLoaderInfo.contentType); // application/x-shockwave-flash
trace(loader.contentLoaderInfo.parentAllowsChild); // true
trace(loader.contentLoaderInfo.sameDomain); // true
trace(loader.contentLoaderInfo.swfVersion); // 10
trace(loader.contentLoaderInfo.content); // [Object Main]
//this is were everything goes south
addChild(e.target.content);
}
}
}
现在,我可以从调试窗口聚集,会发生什么情况是,SWF重启本身,只是结束了在一个循环,当我尝试调用的addChild()
- 方法。所有这一切都显示在我的输出窗口:
Now, what I can gather from the debug window, what happens is that the swf restarts itself and just ends up in a loop when i try to call the addChild()
-method. All that is shown in my output window is:
[SWF] C:\svn\Development\TestProject\bin\loadIn.swf - 1 797 bytes after decompression.
application/x-shockwave-flash
true
true
10
[object Main]
任何想法可能创造这样一个奇怪的循环和错误?从来就一直试图整天来解决它。也许某种在FlashDevelop中设置或参数的MXMLC编译器?
Any ideas what could create such a strange loop and error? I´ve been trying to solve it all day. Maybe some kind of settings in FlashDevelop or parameters to the MXMLC compiler?
为感谢所有答案!
推荐答案
如果他们有相同的名字,你就不能或不想改名字,尝试一次装入一个新的ApplicationDomain中的文件中的LoaderContext您的URLRequest的:的http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/system/LoaderContext.html 这应该解决任何冲突。
If they do have the same name and you're not able or don't want to change the name, try loading the file with a new applicationDomain in the LoaderContext of your URLRequest: http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/system/LoaderContext.html That should resolve any conflicts.
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