在基于范围的循环中使用通用引用的优点是什么? [英] What is the advantage of using universal references in range-based for loops?
问题描述
const auto&
就足够了。但是,我碰到了
for(auto& e:v)// v is non-const
最近几次。这使我想知道:
在某些模糊的角落情况下,使用通用引用可能会有一些性能优势,相比之下 auto& / code>或
const auto&
?
( shared_ptr
是可疑的不明角色情况)
更新
我在我的收藏夹中找到的两个示例:
使用const引用的任何缺点何时迭代基本类型?
我可以轻松地迭代地图的值,使用基于范围的for循环?
请集中于以下问题:为什么要使用auto&基于范围的for循环?
我可以看到的唯一优势是当序列迭代器返回一个代理引用,并且您需要以非常量方式对该引用进行操作。例如考虑:
#include< vector>
int main()
{
std :: vector< bool> v(10);
for(auto& e:v)
e = true;
}
这不会编译,因为rvalue vector< bool> ;从
不会绑定到非常量的值。但这将工作:迭代器
返回的参考
#include< vector>
int main()
{
std :: vector< bool> v(10);
for(auto& e:v)
e = true;
}
所有这些,我不会这样编码,除非你知道你需要满足这样的用例。也就是说我不会这样做,因为它 使人们想知道你在做什么。如果我这样做了,为什么不包括一个注释不会伤害:
#include< vector>
int main()
{
std :: vector< bool> v(10);
// using auto&&&所以我可以处理向量< bool>返回的右值引用
//。 case
for(auto& e:v)
e = true;
}
编辑
我的最后一个案例应该是一个有意义的模板。如果你知道循环总是处理一个代理引用,那么 auto
将工作,以及 auto&&
。但是当循环有时处理非代理引用和有时代理引用时,我认为 auto&&&
将成为选择的解决方案。
const auto&
would suffice if I want to perform read-only operations. However, I have bumped into
for (auto&& e : v) // v is non-const
a couple of times recently. This makes me wonder:
Is it possible that in some obscure corner cases there is some performance benefit in using universal references, compared to auto&
or const auto&
?
(shared_ptr
is a suspect for obscure corner cases)
Update Two examples that I found in my favorites:
Any disadvantage of using const reference when iterating over basic types?
Can I easily iterate over the values of a map using a range-based for loop?
Please concentrate on the question: why would I want to use auto&& in range-based for loops?
The only advantage I can see is when the sequence iterator returns a proxy reference and you need to operate on that reference in a non-const way. For example consider:
#include <vector>
int main()
{
std::vector<bool> v(10);
for (auto& e : v)
e = true;
}
This doesn't compile because rvalue vector<bool>::reference
returned from the iterator
won't bind to a non-const lvalue reference. But this will work:
#include <vector>
int main()
{
std::vector<bool> v(10);
for (auto&& e : v)
e = true;
}
All that being said, I wouldn't code this way unless you knew you needed to satisfy such a use case. I.e. I wouldn't do this gratuitously because it does cause people to wonder what you're up to. And if I did do it, it wouldn't hurt to include a comment as to why:
#include <vector>
int main()
{
std::vector<bool> v(10);
// using auto&& so that I can handle the rvalue reference
// returned for the vector<bool> case
for (auto&& e : v)
e = true;
}
Edit
This last case of mine should really be a template to make sense. If you know the loop is always handling a proxy reference, then auto
would work as well as auto&&
. But when the loop was sometimes handling non-proxy references and sometimes proxy-references, then I think auto&&
would become the solution of choice.
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