我应该使用double还是float? [英] Should I use double or float?
问题描述
在C ++中使用一个而不是另一个的优点和缺点是什么?
What are the advantages and disadvantages of using one instead of the other in C++?
推荐答案
如果你想知道真正的答案,您应该阅读每一个计算机科学家应该知道的浮点算术。
If you want to know the true answer, you should read What Every Computer Scientist Should Know About Floating-Point Arithmetic.
简而言之,虽然 double
允许表示,对于某些计算,它会产生较大误差。 正确选择是:使用尽可能多的精度,但不要更多和选择正确的算法。
In short, although double
allows for higher precision in its representation, for certain calculations it would produce larger errors. The "right" choice is: use as much precision as you need but not more and choose the right algorithm.
许多编译器以非严格模式进行扩展浮点数学运算(即使用硬件中可用的更宽的浮点类型,例如80位和128位浮点数),这也应该考虑在内。实际上,您可以几乎看不到任何速度差异 - 它们本来就是硬件本身。
Many compilers do extended floating point math in "non-strict" mode anyway (i.e. use a wider floating point type available in hardware, e.g. 80-bits and 128-bits floating), this should be taken into account as well. In practice, you can hardly see any difference in speed -- they are natives to hardware anyway.
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