为什么std :: map实现为一个红黑树? [英] Why is std::map implemented as a red-black tree?
问题描述
为什么std :: map实现为红黑树?
Why is std::map implemented as a red-black tree?
有几个平衡的二叉搜索树(BST)在那里。在选择一个红黑树的设计权衡是什么?
There are several balanced binary search trees (BSTs) out there. What were design trade-offs in choosing a red-black tree?
推荐答案
可能两个最常见的自平衡树算法< a href =http://en.wikipedia.org/wiki/Red-black_tree>红黑树和 AVL树。为了在插入/更新之后平衡树,两个算法使用旋转的概念,其中树的节点被旋转以执行重新平衡。
Probably the two most common self balancing tree algorithms are Red-Black trees and AVL trees. To balance the tree after an insertion/update both algorithms use the notion of rotations where the nodes of the tree are rotated to perform the re-balancing.
在两种算法中,插入/删除操作都是O(log n),在红黑树的情况下,重新平衡旋转是O(1)操作,而使用AVL时,这是一个 O(log n)操作,使得红黑树在重新平衡阶段的这个方面更有效,并且是更常使用的可能原因之一。
While in both algorithms the insert/delete operations are O(log n), in the case of Red-Black tree re-balancing rotation is an O(1) operation while with AVL this is a O(log n) operation, making the Red-Black tree more efficient in this aspect of the re-balancing stage and one of the possible reasons that it is more commonly used.
红黑树在大多数集合库中使用,包括Java和Microsoft .NET Framework的产品。
Red-Black trees are used in most collection libraries, including the offerings from Java and Microsoft .NET Framework.
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