为什么std :: map实现为一个红黑树? [英] Why is std::map implemented as a red-black tree?

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问题描述

为什么std :: map实现为红黑树

Why is std::map implemented as a red-black tree?

有几个平衡的二进制搜索树(BST)。

There are several balanced binary search trees (BSTs) out there. What were design trade-offs in choosing a red-black tree?

推荐答案

可能两种最常见的自平衡树算法是<一个href =http://en.wikipedia.org/wiki/Red-black_tree =noreferrer>红黑树和 AVL树。为了在插入/更新之后平衡树,两种算法都使用旋转的概念,其中树的节点被旋转以执行重新平衡。

Probably the two most common self balancing tree algorithms are Red-Black trees and AVL trees. To balance the tree after an insertion/update both algorithms use the notion of rotations where the nodes of the tree are rotated to perform the re-balancing.

在这两种算法中,插入/删除操作是O(log n),在Red-Black树的情况下,重新平衡轮换是 O(1)操作,而AVL这是一个 O(log n)操作,使Red-Black树在重新平衡阶段的这个方面更有效率,而且是更常用的可能原因之一

While in both algorithms the insert/delete operations are O(log n), in the case of Red-Black tree re-balancing rotation is an O(1) operation while with AVL this is a O(log n) operation, making the Red-Black tree more efficient in this aspect of the re-balancing stage and one of the possible reasons that it is more commonly used.

大多数集合库都使用红黑树,包括来自Java和Microsoft .NET Framework的产品。

Red-Black trees are used in most collection libraries, including the offerings from Java and Microsoft .NET Framework.

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