为什么C ++ 0x的lambda需要“可变”默认情况下,按值捕获的关键字? [英] Why does C++0x's lambda require "mutable" keyword for capture-by-value, by default?
问题描述
简短示例:
#include< iostream&
int main()
{
int n;
[&](){n = 10;}(); // OK
[=]()mutable {n = 20;}(); // OK
// [=](){n = 10;}(); //错误:无法在不可变的lambda中修改旁边值捕获
std :: cout<< n<< \\\
; //10
}
问题:为什么我们需要 mutable
关键字?它与传统的参数传递给命名函数非常不同。后面有什么理由?
我的印象是,捕获值的整个点是允许用户更改临时 - 否则我的
任何启示?
我使用MSVC2010的方式。AFAIK这应该是标准的)
它需要 mutable
因为默认情况下,一个函数对象应该在每次调用时产生相同的结果。这是面向对象函数和使用全局变量的函数之间的区别。
Short example:
#include <iostream>
int main()
{
int n;
[&](){n = 10;}(); // OK
[=]() mutable {n = 20;}(); // OK
// [=](){n = 10;}(); // Error: a by-value capture cannot be modified in a non-mutable lambda
std::cout << n << "\n"; // "10"
}
The question: Why do we need the mutable
keyword? It's quite different from traditional parameter passing to named functions. What's the rationale behind?
I was under the impression that the whole point of capture-by-value is to allow the user to change the temporary -- otherwise I'm almost always better off using capture-by-reference, aren't I?
Any enlightenments?
(I'm using MSVC2010 by the way. AFAIK this should be standard)
It requires mutable
because by default, a function object should produce the same result every time it's called. This is the difference between an object orientated function and a function using a global variable, effectively.
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