C ++函数:&号对星号 [英] C++ functions: ampersand vs asterisk

查看:170
本文介绍了C ++函数:&号对星号的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

假设你有一个修改变量的函数。

Let's say you have a function that modifies a variable.

如果你这样编写: void myfunc(int * a)或像这样 void myfunc(int& a)

Should you write it like this: void myfunc(int *a) or like this void myfunc(int &a)?

myfunc(& b)调用函数,因此调用者知道 b 将被修改,后者更短,可以简单地用 myfunc(b)调用。那么哪个是更好的使用?

The former forces you to call the function with myfunc(&b) so the caller is aware that b will be modified, but the latter is shorter and can be called simply with myfunc(b). So which is better to use? Is there something else I'm missing?

推荐答案

指针(即'*')应该用于传递 NULL是有意义的。
例如,您可以使用NULL来表示需要创建特定对象,或者不需要执行特定操作。
或者如果它需要从非C ++代码调用。 (例如,用于共享库)

Pointers (ie. the '*') should be used where the passing "NULL" is meaningful. For example, you might use a NULL to represent that a particular object needs to be created, or that a particular action doesn't need to be taken. Or if it ever needs to be called from non-C++ code. (eg. for use in shared libraries)

例如。 libc函数 time_t time(time_t * result);

eg. The libc function time_t time (time_t *result);

如果 result 不为NULL,当前时间将被存储。但如果 result 为NULL,则不执行任何操作。

If result is not NULL, the current time will be stored. But if result is NULL, then no action is taken.

t需要使用NULL作为有意义的值,然后使用引用(即'&')可能会更少混淆 - 假设是您的项目使用的约定。

If the function that you're writing doesn't need to use NULL as a meaningful value then using references (ie. the '&') will probably be less confusing - assuming that is the convention that your project uses.

这篇关于C ++函数:&号对星号的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆