错误LNK2019:未解析的外部符号_main在函数___tmainCRTStartup中引用,但这次它不是Windows /控制台问题! [英] error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup, but this time it's NOT a Windows/Console problem!
问题描述
所以,臭名昭着的错误回来了。该项目抱怨,它找不到main()方法(这是错误的意思,正确)。
So, the infamous error is back. The project is complaining that it can't find the main() method (that's what the error means, right).
但我有一个主,我的项目是一个控制台项目,因为它应该是。它以前工作,所以我知道这不是这样。
However I do have a main, and my project is a Console project, as it should be. It worked before, so I know it's not that.
此外,项目有太多的类和文件,我要张贴他们,所以我会发布任何类需要通过请求。
Also, the project has too many classes and files for me to post them all, so I will post any classes you need by request.
这是Visual Studio 2010上的一个C ++,OpenGL和SDL游戏。它不是任何库的问题,因为它工作正常之前,突然和莫名其妙地显示链接器错误。
It's a C++, OpenGL and SDL game on Visual Studio 2010. It's not a problem of any of the libraries, as it was working fine before it suddenly and inexplicably showed this linker error.
编辑:main()方法:
The main() method:
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_ALPHA);
glutCreateWindow("Game");
glEnable(GL_DEPTH_TEST);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
g = Game();
glutInitWindowSize(g.getScreenWidth(), g.getScreenHeight());
//glutPositionWindow(1280, 50);
// Callbacks
glutDisplayFunc(handleRedraw);
glutReshapeFunc(handleResize);
glutMouseFunc(handleMouseClicks);
glutPassiveMotionFunc(handleMouseOvers);
glutKeyboardFunc(handleKeyboardEvents);
glutTimerFunc(50, moveItemToInventory, 0);
glutMainLoop();
return 0;
}
推荐答案
SDL_main.h
SDL_main.h is included automatically from SDL.h, so you always get the nasty #define.
只要写:
#include <SDL.h>
#undef main
而且应该可以正常工作
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